NextBestPath: Efficient 3D Mapping of Unseen Environments
Not on the map. Why?
Abstract (arXiv)
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 7 Feb 2025.
Builds on
44 of 54 references.
References · 44
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32 more
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Citing papers per year: 2025: 5; 2026: 8.
13 papers.
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- 2025GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenescited by 11
- 2025Understanding while Exploring: Semantics-driven Active Mappingcited by 5
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
- 2025AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidancecited by 4
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2025Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstructioncited by 1
- 2025Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budgetcited by 0
- 2026Paparazzo: Active Mapping of Moving 3D Objectscited by 0
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Explorationcited by 0
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026Diagnosing and Dynamically Filtering Occupancy World Models for Active Mappingcited by 0
- 2026Rethinking Learned Occupancy in Autonomous Active Mapping with Observation-Gated Filteringcited by 0
- 2026Multi-Scale Semantic Mapping in Urban Environments via Observation Calibration and Policy Dependence Regularization28 Sep 2026
- 2026Rethinking Learned Occupancy in Autonomous Active Mapping with Observation-Gated Filtering8 Sep 2026
- 2026Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping6 Sep 2026
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction2 Aug 2026
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration21 May 2026
- 2026Paparazzo: Active Mapping of Moving 3D Objects21 Apr 2026
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping23 Mar 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance28 Nov 2025
- 2025Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budget20 Sep 2025
- 2025Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstruction1 Aug 2025
- 2025Understanding while Exploring: Semantics-driven Active Mapping30 May 2025
- 2025GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenescited by 11
- 2025Understanding while Exploring: Semantics-driven Active Mappingcited by 5
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mappingcited by 5
- 2025AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidancecited by 4
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2025Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstructioncited by 1
- 2025Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budgetcited by 0
- 2026Paparazzo: Active Mapping of Moving 3D Objectscited by 0
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026Rethinking Learned Occupancy in Autonomous Active Mapping with Observation-Gated Filteringcited by 0
- 2026Multi-Scale Semantic Mapping in Urban Environments via Observation Calibration and Policy Dependence Regularizationcited by 0
- 2026Multi-Scale Semantic Mapping in Urban Environments via Observation Calibration and Policy Dependence Regularization28 Sep 2026
- 2026Rethinking Learned Occupancy in Autonomous Active Mapping with Observation-Gated Filtering8 Sep 2026
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction2 Aug 2026
- 2026Paparazzo: Active Mapping of Moving 3D Objects21 Apr 2026
- 2026MAGICIAN: Efficient Long-Term Planning with Imagined Gaussians for Active Mapping23 Mar 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance28 Nov 2025
- 2025Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budget20 Sep 2025
- 2025Hestia: Voxel-Face-Aware Hierarchical Next-Best-View Acquisition for Efficient 3D Reconstruction1 Aug 2025
- 2025Understanding while Exploring: Semantics-driven Active Mapping30 May 2025
- 2025GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenes26 May 2025