Imagined Autocurricula
On the map: World models → World models for language agents
Abstract (arXiv)
Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative leveraging offline, passively collected data, they make it possible to generate diverse worlds for training agents in simulation. In this work, we harness world models to generate imagined environments to train robust agents capable of generalizing to novel task variations. One of the challenges in doing this is ensuring the agent trains on useful generated data. We thus propose a novel approach, IMAC (Imagined Autocurricula), leveraging Unsupervised Environment Design (UED), which induces an automatic curriculum over generated worlds. In a series of challenging, procedurally generated environments, we show it is possible to achieve strong transfer performance on held-out environments, having trained only inside a world model learned from a narrower dataset. We believe this opens the path to utilizing larger-scale, foundation world models for generally capable agents.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 48 of its 59 references that are in the map. First posted on arXiv 11 Sep 2025.
Builds on
48 of 59 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026SPADE: Self-Play in Adaptive Synthetic Executable Environmentscited by 6
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairscited by 2
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generationcited by 1
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learningcited by 0
- 2026SPADE: Self-Play in Adaptive Synthetic Executable Environments19 Aug 2026
- 2026PROWL: Prioritized Regret-Driven Optimization for World Model Learning11 May 2026
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation21 Jan 2026
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs16 Nov 2025
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- 2026Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling
- 2025Exploration-Driven Generative Interactive Environments
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
- 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning
- 2025World-in-World: World Models in a Closed-Loop World
- 2026AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research
- 2023Reward-Free Curricula for Training Robust World Models
- 2021Dropout's Dream Land: Generalization from Learned Simulators to Reality