Deep Learning for Procedural Content Generation
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Abstract (arXiv)
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures. A research field centered on content generation in games has existed for more than a decade. More recently, deep learning has powered a remarkable range of inventions in content production, which are applicable to games. While some cutting-edge deep learning methods are applied on their own, others are applied in combination with more traditional methods, or in an interactive setting. This article surveys the various deep learning methods that have been applied to generate game content directly or indirectly, discusses deep learning methods that could be used for content generation purposes but are rarely used today, and envisages some limitations and potential future directions of deep learning for procedural content generation.
Key facts. Cited by 73 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Oct 2020.
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Citing papers per year: 2021: 11; 2022: 10; 2023: 16; 2024: 18; 2025: 13; 2026: 5.
73 papers.
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- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
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- 2023Are Emily and Greg Still More Employable than Lakisha and Jamal? Investigating Algorithmic Hiring Bias in the Era of ChatGPTcited by 23
38 more
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- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
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- 2023Balancing of competitive two-player Game Levels with Reinforcement Learningcited by 4
- 2023Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selectioncited by 4
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
- 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Mancited by 3
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- 20243D Building Generation in Minecraft via Large Language Modelscited by 3
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Modelscited by 3
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- 2021Keiki: Towards Realistic Danmaku Generation via Sequential GANscited by 2
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- 2022State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learningcited by 1
- 2023Controllable Path of Destructioncited by 1
50 most cited of 73 All 73 (JSON)
- 2026SV2V-RSim: A Comprehensive Benchmark for Self-Selective V2V Cooperative Perception with Near-Realistic Data26 Sep 2026
- 2026OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games27 Aug 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Application of machine learning to monster level prediction in tabletop RPG game design10 Jul 2026
- 2026In Transformer We Trust? A Perspective on Transformer Architecture Failure Modes15 Feb 2026
- 2025Mortar: Evolving Mechanics for Automatic Game Design31 Dec 2025
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation5 Sep 2025
- 2025Adaptive Visual Navigation Assistant in 3D RPGs25 Aug 2025
- 2025A Database-Driven Framework for 3D Level Generation with LLMs25 Aug 2025
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games11 Aug 2025
- 2025A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents22 May 2025
38 more
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
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- 2025Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning24 Mar 2025
- 2025Word2Minecraft: Generating 3D Game Levels through Large Language Models18 Mar 2025
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning15 Feb 2025
- 2025Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences15 Jan 2025
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2024Scene Co-pilot: Procedural Text to Video Generation with Human in the Loop26 Nov 2024
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration21 Oct 2024
- 2024Improving Conditional Level Generation using Automated Validation in Match-3 Games10 Sep 2024
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators22 Aug 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning15 Jul 2024
- 2024Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents5 Jul 2024
- 20243D Building Generation in Minecraft via Large Language Models13 Jun 2024
- 2024Word2World: Generating Stories and Worlds through Large Language Models6 May 2024
- 2024Real Risks of Fake Data: Synthetic Data, Diversity-Washing and Consent Circumvention3 May 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2024Game Generation via Large Language Models11 Apr 2024
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar 2024
- 2024Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem15 Feb 2024
- 2024A Comprehensive Survey on 3D Content Generation2 Feb 2024
- 2023Point Cloud Part Editing: Segmentation, Generation, Assembly, and Selection19 Dec 2023
- 2023Large Language Models in Law: A Survey26 Nov 2023
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games8 Nov 2023
- 2023Are Emily and Greg Still More Employable than Lakisha and Jamal? Investigating Algorithmic Hiring Bias in the Era of ChatGPT8 Oct 2023
- 2023PCGPT: Procedural Content Generation via Transformers3 Oct 2023
- 2023PlotMap: Automated Layout Design for Building Game Worlds26 Sep 2023
- 2023Affective Game Computing: A Survey25 Sep 2023
- 2023Balancing of competitive two-player Game Levels with Reinforcement Learning7 Jun 2023
- 2023Controllable Path of Destruction29 May 2023
- 2023Practical PCG Through Large Language Models20 May 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions18 Apr 2023
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Models12 Feb 2023
50 newest of 73 All 73 (JSON)
- 2022Evolving Curricula with Regret-Based Environment Designcited by 166
- 2023Large Language Models in Law: A Surveycited by 128
- 2023Level Generation Through Large Language Modelscited by 68
- 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
- 2021Learning Controllable Content Generatorscited by 40
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2021Copyright in Generative Deep Learningcited by 29
- 2024A Comprehensive Survey on 3D Content Generationcited by 28
- 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
- 2024Game Generation via Large Language Modelscited by 24
- 2023Are Emily and Greg Still More Employable than Lakisha and Jamal? Investigating Algorithmic Hiring Bias in the Era of ChatGPTcited by 23
- 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
12 most cited of 67 All 67 (JSON)
- 2026SV2V-RSim: A Comprehensive Benchmark for Self-Selective V2V Cooperative Perception with Near-Realistic Data26 Sep 2026
- 2026OpenBlock: Constructive and Verified Content Generation for Adaptive Tile-Matching Games27 Aug 2026
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Application of machine learning to monster level prediction in tabletop RPG game design10 Jul 2026
- 2026In Transformer We Trust? A Perspective on Transformer Architecture Failure Modes15 Feb 2026
- 2025Mortar: Evolving Mechanics for Automatic Game Design31 Dec 2025
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2025Adaptive Visual Navigation Assistant in 3D RPGs25 Aug 2025
- 2025A Database-Driven Framework for 3D Level Generation with LLMs25 Aug 2025
- 2025A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents22 May 2025
- 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Prediction1 Apr 2025
- 2025DANTE-AD: Dual-Vision Attention Network for Long-Term Audio Description31 Mar 2025
12 newest of 67 All 67 (JSON)