Heterogeneous Adversarial Play in Interactive Environments
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Abstract (arXiv)
Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 77 of its 115 references that are in the map. First posted on arXiv 21 Oct 2025.
Builds on
77 of 115 references.
References · 77
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38 more
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50 most cited of 77 All 77 (JSON)
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Citing papers per year: 2026: 3.
3 papers.
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Designcited by 1
- 2026From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Drivingcited by 0
- 2026Curriculum-Based Adversarial Heterogeneous Agent Reinforcement Learning for Autonomous Quad-Copter Landing in Maritime Settingscited by 0
- 2026Curriculum-Based Adversarial Heterogeneous Agent Reinforcement Learning for Autonomous Quad-Copter Landing in Maritime Settings11 Sep 2026
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design10 Aug 2026
- 2026From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Driving12 Jun 2026
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