mlsanityData to 14 Oct 2026

Heterogeneous Adversarial Play in Interactive Environments

arXiv 2510.18407 ↗First posted 21 Oct 2025cs.AIcited by 3

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Abstract (arXiv)

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 77 of its 115 references that are in the map. First posted on arXiv 21 Oct 2025.

Builds on

77 of 115 references.

References · 77

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38 more
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Citing papers per year: 2026: 3.

3 papers.

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  1. 2026Your Self-Play Algorithm is Secretly an Adversarial Imitator: Understanding LLM Self-Play through the Lens of Imitation Learning
  2. 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
  3. 2026Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills
  4. 2018Learning to Play with Intrinsically-Motivated Self-Aware Agents
  5. 2026SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization
  6. 2025HARL-A: An Extensible Benchmark Framework for Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab
  7. 2025Evolution in Simulation: AI-Agent School with Dual Memory for High-Fidelity Educational Dynamics
  8. 2025Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games