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Learning to Play Blackjack: A Curriculum Learning Perspective

arXiv 2604.00076 ↗First posted 31 Mar 2026cs.LG cs.AIcited by 0

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Abstract (arXiv)

Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN agent's average win rate from 43.97% to 47.41%, reduces the average bust rate from 32.9% to 28.0%, and accelerates the overall workflow by over 74%, with the agent's full training completing faster than the baseline's evaluation phase alone. These results validate that LLM-guided curricula can build more effective, robust, and efficient RL agents.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 35 references that are in the map. First posted on arXiv 31 Mar 2026.

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14 of 35 references.

References · 14

  1. 2022Training language models to follow instructions with human feedbackcited by 15,712
  2. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
  3. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
  4. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  5. 2024Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methodscited by 114
  6. 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
  7. 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 47
  8. 2019Learning to Generalize from Sparse and Underspecified Rewardscited by 39
  9. 2024CurricuLLM: Automatic Task Curricula Design for Learning Complex Robot Skills using Large Language Modelscited by 19
  10. 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismocited by 12
  11. 2021Infinite-Horizon Offline Reinforcement Learning with Linear Function Approximation: Curse of Dimensionality and Algorithmcited by 10
  12. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
2 more
  1. 2024Overcoming the Curse of Dimensionality in Reinforcement Learning Through Approximate Factorizationcited by 6
  2. 2025Assuring the Safety of Reinforcement Learning Components: AMLAS-RLcited by 1

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