Asymmetric self-play for automatic goal discovery in robotic manipulation
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Abstract (arXiv)
We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a game. Alice is asked to propose challenging goals and Bob aims to solve them. We show that this method can discover highly diverse and complex goals without any human priors. Bob can be trained with only sparse rewards, because the interaction between Alice and Bob results in a natural curriculum and Bob can learn from Alice's trajectory when relabeled as a goal-conditioned demonstration. Finally, our method scales, resulting in a single policy that can generalize to many unseen tasks such as setting a table, stacking blocks, and solving simple puzzles. Videos of a learned policy is available at https://robotics-self-play.github.io.
Key facts. Cited by 71 papers in the map (data through 7 Oct 2026). Builds on 47 of its 59 references that are in the map. First posted on arXiv 13 Jan 2021.
Builds on
47 of 59 references.
References · 47
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- 2019Competitive Experience Replaycited by 23
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Citing papers per year: 2021: 9; 2022: 19; 2023: 13; 2024: 7; 2025: 15; 2026: 8.
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