mlsanityData to 14 Oct 2026

Eurekaverse: Environment Curriculum Generation via Large Language Models

arXiv 2411.01775 ↗First posted 4 Nov 2024cs.RO cs.AI cs.LGcited by 16

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Abstract (arXiv)

Recent work has demonstrated that a promising strategy for teaching robots a wide range of complex skills is by training them on a curriculum of progressively more challenging environments. However, developing an effective curriculum of environment distributions currently requires significant expertise, which must be repeated for every new domain. Our key insight is that environments are often naturally represented as code. Thus, we probe whether effective environment curriculum design can be achieved and automated via code generation by large language models (LLM). In this paper, we introduce Eurekaverse, an unsupervised environment design algorithm that uses LLMs to sample progressively more challenging, diverse, and learnable environments for skill training. We validate Eurekaverse's effectiveness in the domain of quadrupedal parkour learning, in which a quadruped robot must traverse through a variety of obstacle courses. The automatic curriculum designed by Eurekaverse enables gradual learning of complex parkour skills in simulation and can successfully transfer to the real-world, outperforming manual training courses designed by humans.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 54 of its 85 references that are in the map. First posted on arXiv 4 Nov 2024.

Builds on

54 of 85 references.

References · 54

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  3. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  4. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  5. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  6. 2022Competition-Level Code Generation with AlphaCodecited by 1,462
  7. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
  8. 2019Solving Rubik's Cube with a Robot Handcited by 734
  9. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  10. 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 611
  11. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 571
  12. 2023LLM+P: Empowering Large Language Models with Optimal Planning Proficiencycited by 501
38 more
  1. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
  2. 2023Language to Rewards for Robotic Skill Synthesiscited by 312
  3. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 275
  4. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
  5. 2023Text2Motion: From Natural Language Instructions to Feasible Planscited by 224
  6. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 218
  7. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 198
  8. 2020Prioritized Level Replaycited by 198
  9. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 192
  10. 2022Evolving Curricula with Regret-Based Environment Designcited by 173
  11. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  12. 2023Extreme Parkour with Legged Robotscited by 164
  13. 2021Embodied Intelligence via Learning and Evolutioncited by 163
  14. 2023Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisitioncited by 159
  15. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  16. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 151
  17. 2023Robot Parkour Learningcited by 149
  18. 2023Task and Motion Planning with Large Language Models for Object Rearrangementcited by 141
  19. 2023Generalized Planning in PDDL Domains with Pretrained Large Language Modelscited by 139
  20. 2023Translating Natural Language to Planning Goals with Large-Language Modelscited by 133
  21. 2023GenSim: Generating Robotic Simulation Tasks via Large Language Modelscited by 125
  22. 2017Emergent Complexity via Multi-Agent Competitioncited by 120
  23. 2023Instruct2Act: Mapping Multi-modality Instructions to Robotic Actions with Large Language Modelcited by 116
  24. 2021Replay-Guided Adversarial Environment Designcited by 111
  25. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 106
  26. 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 86
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  28. 2017Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learningcited by 83
  29. 2024DrEureka: Language Model Guided Sim-To-Real Transfercited by 83
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  31. 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 44
  32. 2023Barkour: Benchmarking Animal-level Agility with Quadruped Robotscited by 41
  33. 2023SayTap: Language to Quadrupedal Locomotioncited by 41
  34. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  35. 2023Demo2Code: From Summarizing Demonstrations to Synthesizing Code via Extended Chain-of-Thoughtcited by 39
  36. 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 35
  37. 2022Learning Visual Locomotion with Cross-Modal Supervisioncited by 25
  38. 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17

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Citing papers per year: 2025: 3; 2026: 13.

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  1. 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulationcited by 88
  2. 2026ASPIRE: Agentic /Skills Discovery for Roboticscited by 53
  3. 2026RHO: Your Coding Agent is Secretly a Roboticistcited by 20
  4. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 17
  5. 2026SPADE: Self-Play in Adaptive Synthetic Executable Environmentscited by 12
  6. 2025Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Taskscited by 11
  7. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  8. 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMscited by 7
  9. 2025A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewardscited by 5
  10. 2025Scalable Strategies for Continual Learning with Replaycited by 4
  11. 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 2
  12. 2026Masked Diffusion Language Models are Strong and Steerable Text-Based World Models for Agentic RLcited by 1
4 more
  1. 2026Active Curriculum Refinement for Reinforcement Learningcited by 1
  2. 2026Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvementcited by 1
  3. 2026A Model-Driven Approach for Developing Families of Reinforcement Learning Environmentscited by 0
  4. 2026LLM-to-Flow Distillation: Teaching Natural Language Goals to Scientific Generatorscited by 0