mlsanityData to 7 Oct 2026

Generalization through Diversity: Improving Unsupervised Environment Design

arXiv 2301.08025 ↗First posted 19 Jan 2023cs.AIcited by 9

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Abstract (arXiv)

Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in the environment (e.g., positions of obstacles in the maze, size of the board) can severely affect the effectiveness of the policy learned by the agent. To that end, existing work has proposed training RL agents on an adaptive curriculum of environments (generated automatically) to improve performance on out-of-distribution (OOD) test scenarios. Specifically, existing research has employed the potential for the agent to learn in an environment (captured using Generalized Advantage Estimation, GAE) as the key factor to select the next environment(s) to train the agent. However, such a mechanism can select similar environments (with a high potential to learn) thereby making agent training redundant on all but one of those environments. To that end, we provide a principled approach to adaptively identify diverse environments based on a novel distance measure relevant to environment design. We empirically demonstrate the versatility and effectiveness of our method in comparison to multiple leading approaches for unsupervised environment design on three distinct benchmark problems used in literature.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 20 of its 41 references that are in the map. First posted on arXiv 19 Jan 2023.

Builds on

20 of 41 references.

References · 20

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  3. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  4. 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
  5. 2019Solving Rubik's Cube with a Robot Handcited by 699
  6. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
  7. 2018Quantifying Generalization in Reinforcement Learningcited by 345
  8. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  9. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  10. 2020Prioritized Level Replaycited by 190
  11. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
  12. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
8 more
  1. 2019Active Domain Randomizationcited by 161
  2. 2021Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learningcited by 123
  3. 2020Effective Diversity in Population Based Reinforcement Learningcited by 116
  4. 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
  5. 2021Replay-Guided Adversarial Environment Designcited by 108
  6. 2018A Dissection of Overfitting and Generalization in Continuous Reinforcement Learningcited by 86
  7. 2018Diversity-Driven Exploration Strategy for Deep Reinforcement Learningcited by 65
  8. 2016Supervision via Competition: Robot Adversaries for Learning Taskscited by 15

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 4; 2026: 2.

9 papers.