Generalization through Diversity: Improving Unsupervised Environment Design
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Abstract (arXiv)
Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in the environment (e.g., positions of obstacles in the maze, size of the board) can severely affect the effectiveness of the policy learned by the agent. To that end, existing work has proposed training RL agents on an adaptive curriculum of environments (generated automatically) to improve performance on out-of-distribution (OOD) test scenarios. Specifically, existing research has employed the potential for the agent to learn in an environment (captured using Generalized Advantage Estimation, GAE) as the key factor to select the next environment(s) to train the agent. However, such a mechanism can select similar environments (with a high potential to learn) thereby making agent training redundant on all but one of those environments. To that end, we provide a principled approach to adaptively identify diverse environments based on a novel distance measure relevant to environment design. We empirically demonstrate the versatility and effectiveness of our method in comparison to multiple leading approaches for unsupervised environment design on three distinct benchmark problems used in literature.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 20 of its 41 references that are in the map. First posted on arXiv 19 Jan 2023.
Builds on
20 of 41 references.
References · 20
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8 more
- 2019Active Domain Randomizationcited by 161
- 2021Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learningcited by 123
- 2020Effective Diversity in Population Based Reinforcement Learningcited by 116
- 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
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Built on by
Citing papers per year: 2023: 1; 2024: 2; 2025: 4; 2026: 2.
9 papers.
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordinationcited by 14
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
- 2024SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learningcited by 7
- 2023Transferable Curricula through Difficulty Conditioned Generatorscited by 3
- 2025Unsupervised Partner Design Enables Robust Ad-hoc Teamworkcited by 2
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairscited by 2
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learningcited by 2
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Designcited by 1
- 2026Active Curriculum Refinement for Reinforcement Learningcited by 1
- 2026Active Curriculum Refinement for Reinforcement Learning26 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs16 Nov 2025
- 2025Unsupervised Partner Design Enables Robust Ad-hoc Teamwork8 Aug 2025
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design24 Jun 2025
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination17 Apr 2025
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design25 Jun 2024
- 2024SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning20 Feb 2024
- 2023Transferable Curricula through Difficulty Conditioned Generators22 Jun 2023