PCGRL: Procedural Content Generation via Reinforcement Learning
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Abstract (arXiv)
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is learned. By seeing the design problem as a sequential task, we can use reinforcement learning to learn how to take the next action so that the expected final level quality is maximized. This approach can be used when few or no examples exist to train from, and the trained generator is very fast. We investigate three different ways of transforming two-dimensional level design problems into Markov decision processes and apply these to three game environments.
Key facts. Cited by 90 papers in the map (data through 13 Oct 2026). First posted on arXiv 24 Jan 2020.
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Citing papers per year: 2021: 16; 2022: 18; 2023: 18; 2024: 10; 2025: 21; 2026: 7.
90 papers.
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- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 371
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 181
- 2022Evolving Curricula with Regret-Based Environment Designcited by 168
- 2023Level Generation Through Large Language Modelscited by 68
- 2021Learning Controllable Content Generatorscited by 40
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 38
- 2021Adversarial Reinforcement Learning for Procedural Content Generationcited by 36
- 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
- 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
- 2021Reinforcement Learning for Education: Opportunities and Challengescited by 25
- 2023Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systemscited by 20
38 more
- 2022Learning Controllable 3D Level Generatorscited by 19
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2022Path of Destruction: Learning an Iterative Level Generator Using a Small Datasetcited by 14
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023Reinforcement Learning for Generative AI: A Surveycited by 11
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Promptcited by 10
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
- 2022Mutation Models: Learning to Generate Levels by Imitating Evolutioncited by 9
- 2022Creative Wand: A System to Study Effects of Communications in Co-Creative Settingscited by 9
- 2025G-Sim: Generative Simulations with Large Language Models and Gradient-Free Calibrationcited by 8
- 2022Generative Personas That Behave and Experience Like Humanscited by 7
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Gamescited by 7
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
- 2021Go-Blend behavior and affectcited by 6
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Gamescited by 6
- 2021Discovering Generalizable Skills via Automated Generation of Diverse Taskscited by 5
- 2021Arachnophobia Exposure Therapy using Experience-driven Procedural Content Generation via Reinforcement Learning (EDPCGRL)cited by 5
- 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generationcited by 5
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generationcited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2023Balancing of competitive two-player Game Levels with Reinforcement Learningcited by 4
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rulescited by 4
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
- 2021Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generationcited by 3
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AIcited by 3
- 2022Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible Taskscited by 3
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversitycited by 3
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learningcited by 3
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RLcited by 3
- 2025Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularizationcited by 3
- 2021Keiki: Towards Realistic Danmaku Generation via Sequential GANscited by 2
- 2021Procedural Content Generation using Behavior Trees (PCGBT)cited by 2
- 2022Watts: Infrastructure for Open-Ended Learningcited by 2
- 2022Online Game Level Generation from Musiccited by 2
- 2022Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizescited by 2
50 most cited of 90 All 90 (JSON)
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026RL-Lock: Reinforcement Learning for Generating Interlocking Assemblies3 Aug 2026
- 2026Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning13 Jul 2026
- 2026DebiasRAG: A Tuning-Free Path to Fair Generation in Large Language Models through Retrieval-Augmented Generation15 May 2026
- 2026Learning Local Constraints for Reinforcement-Learned Content Generators13 May 2026
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation25 Mar 2026
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation21 Jan 2026
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs16 Nov 2025
- 2025Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization3 Nov 2025
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2025AbideGym: Turning Static RL Worlds into Adaptive Challenges25 Sep 2025
38 more
- 2025A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments12 Sep 2025
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation5 Sep 2025
- 2025Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curricula3 Sep 2025
- 2025A Database-Driven Framework for 3D Level Generation with LLMs25 Aug 2025
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation13 Aug 2025
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL8 Aug 2025
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 2025Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games30 Jun 2025
- 2025G-Sim: Generative Simulations with Large Language Models and Gradient-Free Calibration10 Jun 2025
- 2025Personalizing Exposure Therapy via Reinforcement Learning18 Apr 2025
- 2025Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning31 Mar 2025
- 2025The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games27 Mar 2025
- 2025Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning24 Mar 2025
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation16 Mar 2025
- 2025PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning15 Feb 2025
- 2025Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences15 Jan 2025
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting14 Nov 2024
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity7 Nov 2024
- 2024DreamGarden: A Designer Assistant for Growing Games from a Single Prompt2 Oct 2024
- 2024Spiders Based on Anxiety: How Reinforcement Learning Can Deliver Desired User Experience in Virtual Reality Personalized Arachnophobia Treatment25 Sep 2024
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators22 Aug 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers23 Jul 2024
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning15 Jul 2024
- 2024ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation7 Jun 2024
- 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft23 Apr 2024
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games4 Dec 2023
- 2023Learning Curricula in Open-Ended Worlds3 Dec 2023
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art16 Nov 2023
- 2023PCGPT: Procedural Content Generation via Transformers3 Oct 2023
- 2023Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach18 Sep 2023
- 2023Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules18 Sep 2023
- 2023Reinforcement Learning for Generative AI: A Survey28 Aug 2023
- 2023Extend Wave Function Collapse to Large-Scale Content Generation14 Aug 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games4 Jul 2023
- 2023Balancing of competitive two-player Game Levels with Reinforcement Learning7 Jun 2023
50 newest of 90 All 90 (JSON)
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generatorscited by 7
- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learningcited by 4
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generationcited by 4
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversitycited by 3
- 2025Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularizationcited by 3
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representationcited by 2
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairscited by 2
- 2024Closing the Affective Loop via Experience-Driven Reinforcement Learning Designerscited by 1
- 2025AbideGym: Turning Static RL Worlds into Adaptive Challengescited by 1
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generationcited by 1
- 2025Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiencescited by 0
- 2025Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learningcited by 0
12 most cited of 14 All 14 (JSON)
- 2026RL-Lock: Reinforcement Learning for Generating Interlocking Assemblies3 Aug 2026
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generation21 Jan 2026
- 2025Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs16 Nov 2025
- 2025Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization3 Nov 2025
- 2025AbideGym: Turning Static RL Worlds into Adaptive Challenges25 Sep 2025
- 2025Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation13 Aug 2025
- 2025Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning31 Mar 2025
- 2025Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning24 Mar 2025
- 2025IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation16 Mar 2025
- 2025Reinforcement Learning-Enhanced Procedural Generation for Dynamic Narrative-Driven AR Experiences15 Jan 2025
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity7 Nov 2024
- 2024PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators22 Aug 2024
12 newest of 14 All 14 (JSON)
- 2023PCGPT: Procedural Content Generation via Transformerscited by 1
- 2023PCGPT: Procedural Content Generation via Transformers3 Oct 2023
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 371
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 181
- 2022Evolving Curricula with Regret-Based Environment Designcited by 168
- 2023Level Generation Through Large Language Modelscited by 68
- 2021Learning Controllable Content Generatorscited by 40
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 38
- 2021Adversarial Reinforcement Learning for Procedural Content Generationcited by 36
- 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
- 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
- 2021Reinforcement Learning for Education: Opportunities and Challengescited by 25
- 2023Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systemscited by 20
12 most cited of 72 All 72 (JSON)
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning13 Jul 2026
- 2026Learning Local Constraints for Reinforcement-Learned Content Generators13 May 2026
- 2026Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation25 Mar 2026
- 2025Video Game Level Design as a Multi-Agent Reinforcement Learning Problem6 Oct 2025
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2025A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex Environments12 Sep 2025
- 2025Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curricula3 Sep 2025
- 2025A Database-Driven Framework for 3D Level Generation with LLMs25 Aug 2025
- 2025Multi-Objective Instruction-Aware Representation Learning in Procedural Content Generation RL8 Aug 2025
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 2025G-Sim: Generative Simulations with Large Language Models and Gradient-Free Calibration10 Jun 2025
12 newest of 72 All 72 (JSON)