EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Recent SOTA approaches for embodied learning via interaction directly employ large language models (LLMs) as agents to determine the next steps in an environment. Due to their world knowledge and reasoning capabilities, LLM agents achieve stronger performance than previous smaller agents based on reinforcement learning (RL); however, frequently calling LLMs is slow and expensive. Instead of directly employing LLMs as agents, can we use LLMs' reasoning capabilities to adaptively create training environments to help smaller RL agents learn useful skills that they are weak at? We propose EnvGen, a novel framework to address this question. We first prompt an LLM to generate training environments by giving it the task description and simulator objectives that the agents should learn and then asking it to generate a set of environment configurations (e.g., different terrains, items initially given to agents, etc.). Next, we train a small RL agent in a mixture of the original and LLM-generated environments. Then, we enable the LLM to continuously adapt the generated environments to progressively improve the skills that the agent is weak at, by providing feedback to the LLM in the form of the agent's performance. We demonstrate the usefulness of EnvGen with comprehensive experiments in Crafter and Heist environments. We find that a small RL agent trained with EnvGen can outperform SOTA methods, including a GPT-4 agent, and learns long-horizon tasks significantly faster. We also show that using an LLM to adapt environments dynamically outperforms curriculum learning approaches and how the environments are adapted to help improve RL agents' weaker skills over time. Additionally, EnvGen is substantially more efficient as it only uses a small number of LLM calls (e.g., 4 in total), whereas LLM agents require thousands of calls. Lastly, we present detailed ablation studies for EnvGen design choices.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 55 of its 67 references that are in the map. First posted on arXiv 18 Mar 2024.
Builds on
55 of 67 references.
Closest ancestors · 4
Same direction, newest first
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- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun
Other references · 51
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- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
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- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
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Citing papers per year: 2024: 7; 2025: 15; 2026: 19.
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