mlsanityData to 7 Oct 2026

EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents

arXiv 2403.12014 ↗First posted 18 Mar 2024cs.CL cs.AI cs.LGcited by 41

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Recent SOTA approaches for embodied learning via interaction directly employ large language models (LLMs) as agents to determine the next steps in an environment. Due to their world knowledge and reasoning capabilities, LLM agents achieve stronger performance than previous smaller agents based on reinforcement learning (RL); however, frequently calling LLMs is slow and expensive. Instead of directly employing LLMs as agents, can we use LLMs' reasoning capabilities to adaptively create training environments to help smaller RL agents learn useful skills that they are weak at? We propose EnvGen, a novel framework to address this question. We first prompt an LLM to generate training environments by giving it the task description and simulator objectives that the agents should learn and then asking it to generate a set of environment configurations (e.g., different terrains, items initially given to agents, etc.). Next, we train a small RL agent in a mixture of the original and LLM-generated environments. Then, we enable the LLM to continuously adapt the generated environments to progressively improve the skills that the agent is weak at, by providing feedback to the LLM in the form of the agent's performance. We demonstrate the usefulness of EnvGen with comprehensive experiments in Crafter and Heist environments. We find that a small RL agent trained with EnvGen can outperform SOTA methods, including a GPT-4 agent, and learns long-horizon tasks significantly faster. We also show that using an LLM to adapt environments dynamically outperforms curriculum learning approaches and how the environments are adapted to help improve RL agents' weaker skills over time. Additionally, EnvGen is substantially more efficient as it only uses a small number of LLM calls (e.g., 4 in total), whereas LLM agents require thousands of calls. Lastly, we present detailed ablation studies for EnvGen design choices.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 55 of its 67 references that are in the map. First posted on arXiv 18 Mar 2024.

Builds on

55 of 67 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023See and Think: Embodied Agent in Virtual Environment26 Nov
  2. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  4. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 51

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2023GPT-4 Technical Reportcited by 18,132
  4. 2017Proximal Policy Optimization Algorithmscited by 14,441
  5. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  6. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  7. 2021Evaluating Large Language Models Trained on Codecited by 8,053
  8. 2022Generative Adversarial Networkscited by 5,603
  9. 2016Layer Normalizationcited by 5,579
  10. 2022PaLM: Scaling Language Modeling with Pathwayscited by 5,304
  11. 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
  12. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
38 more
  1. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
  2. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  3. 2024DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligencecited by 1,154
  4. 2020Mastering Atari with Discrete World Modelscited by 990
  5. 2018Exploration by Random Network Distillationcited by 966
  6. 2021Show Your Work: Scratchpads for Intermediate Computation with Language Modelscited by 871
  7. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
  8. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  9. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  10. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 542
  11. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
  12. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  13. 2020Planning to Explore via Self-Supervised World Modelscited by 365
  14. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  15. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  16. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  17. 2023Reward Design with Language Modelscited by 257
  18. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  19. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  20. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
  21. 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 185
  22. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  23. 2023Scaling Data Generation in Vision-and-Language Navigationcited by 115
  24. 2021Replay-Guided Adversarial Environment Designcited by 108
  25. 2018Playing hard exploration games by watching YouTubecited by 98
  26. 2022EnvEdit: Environment Editing for Vision-and-Language Navigationcited by 83
  27. 2023PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigationcited by 77
  28. 2020Deep Learning for Procedural Content Generationcited by 73
  29. 2023Level Generation Through Large Language Modelscited by 68
  30. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  31. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
  32. 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
  33. 2023ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text Gamescited by 22
  34. 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Craftercited by 13
  35. 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
  36. 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
  37. 2023Discovering Hierarchical Achievements in Reinforcement Learning via Contrastive Learningcited by 6
  38. 2023Investigating the role of model-based learning in exploration and transfercited by 5

50 most cited of 51 All 51 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 7; 2025: 15; 2026: 19.

41 papers.

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  1. 2025Multi-SWE-bench: A Multilingual Benchmark for Issue Resolvingcited by 165
  2. 2024A Survey on Large Language Model-Based Game Agentscited by 106
  3. 2025Multi-agent Embodied AI: Advances and Future Directionscited by 36
  4. 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
  5. 2024DataEnvGym: Data Generation Agents in Teacher Environments with Student Feedbackcited by 23
  6. 2026RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL Systemcited by 19
  7. 2025Large language models for artificial general intelligence (AGI): A survey of foundational principles and approachescited by 18
  8. 2026RHO: Your Coding Agent is Secretly a Roboticistcited by 18
  9. 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
  10. 2025Environment Scaling for Interactive Agentic Experience Collection: A Surveycited by 13
  11. 2026MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Enginescited by 12
  12. 2024FactorSim: Generative Simulation via Factorized Representationcited by 9
29 more
  1. 2024From Text to Life: On the Reciprocal Relationship between Artificial Life and Large Language Modelscited by 8
  2. 2025Unseen from Seen: Rewriting Observation-Instruction Using Foundation Models for Augmenting Vision-Language Navigationcited by 8
  3. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  4. 2025AnimeGamer: Infinite Anime Life Simulation with Next Game State Predictioncited by 7
  5. 2026EnvHarness: Awakening Static Worlds for Agent Learningcited by 7
  6. 2025DSADF: Thinking Fast and Slow for Decision Makingcited by 6
  7. 2025Achieving Olympiad-Level Geometry Large Language Model Agent via Complexity Boosting Reinforcement Learningcited by 6
  8. 2024The Duality of Generative AI and Reinforcement Learning in Robotics: A Reviewcited by 5
  9. 2026Self-Improvement of Large Language Models: A Technical Overview and Future Outlookcited by 5
  10. 2026The Last AI Built by Humans: Toward Genuine Recursive Self-Improvementcited by 5
  11. 2026PhoneBuddy: Training Open Models for Agentic Phone Usecited by 4
  12. 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-makingcited by 3
  13. 2025Fed-SE: Federated Self-Evolution for Privacy-Constrained Multi-Environment LLM Agentscited by 3
  14. 2025Automating Benchmark Designcited by 2
  15. 2026A Component-Based Survey of Interactions between Large Language Models and Multi-Armed Banditscited by 1
  16. 2026PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agentscited by 1
  17. 2026IR-SIM: A Lightweight Declarative Simulator for Navigation Learning and Benchmarkingcited by 1
  18. 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Designcited by 1
  19. 2026Towards general embodied intelligence: integrating large language models, knowledge bases, and reasoning capabilities to build the next generation of AI agentscited by 1
  20. 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 1
  21. 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 0
  22. 2025GRACE: A Language Model Framework for Explainable Inverse Reinforcement Learningcited by 0
  23. 2025Error-Driven Scene Editing for 3D Grounding in Large Language Modelscited by 0
  24. 2025Generative Digital Twins: Vision-Language Simulation Models for Executable Industrial Systemscited by 0
  25. 2026EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Modelscited by 0
  26. 2026Interactive LLM-assisted Curriculum Learning for Multi-Task Evolutionary Policy Searchcited by 0
  27. 2026CurateEvo: Data-Curation Evolving for Agentic Post-Trainingcited by 0
  28. 2026PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Gamescited by 0
  29. 2026SkillSandbox: Skill Verification via Dynamic Scenario Synthesiscited by 0

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  1. 2025Learn as Individuals, Evolve as a Team: Multi-agent LLMs Adaptation in Embodied Environments
  2. 2026State2State: Environment-Derived Mid-Training for LLM Agents
  3. 2024Training Agents with Weakly Supervised Feedback from Large Language Models
  4. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models
  5. 2023Large Language Model as a Policy Teacher for Training Reinforcement Learning Agents
  6. 2026PhantomEnvironments: Training LLM Agents in Fictional Worlds
  7. 2025Simulating Environments with Reasoning Models for Agent Training
  8. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning