mlsanityData to 7 Oct 2026

Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions

arXiv 2003.08536 ↗First posted 19 Mar 2020cs.NEcited by 103

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Abstract (arXiv)

Creating open-ended algorithms, which generate their own never-ending stream of novel and appropriately challenging learning opportunities, could help to automate and accelerate progress in machine learning. A recent step in this direction is the Paired Open-Ended Trailblazer (POET), an algorithm that generates and solves its own challenges, and allows solutions to goal-switch between challenges to avoid local optima. However, the original POET was unable to demonstrate its full creative potential because of limitations of the algorithm itself and because of external issues including a limited problem space and lack of a universal progress measure. Importantly, both limitations pose impediments not only for POET, but for the pursuit of open-endedness in general. Here we introduce and empirically validate two new innovations to the original algorithm, as well as two external innovations designed to help elucidate its full potential. Together, these four advances enable the most open-ended algorithmic demonstration to date. The algorithmic innovations are (1) a domain-general measure of how meaningfully novel new challenges are, enabling the system to potentially create and solve interesting challenges endlessly, and (2) an efficient heuristic for determining when agents should goal-switch from one problem to another (helping open-ended search better scale). Outside the algorithm itself, to enable a more definitive demonstration of open-endedness, we introduce (3) a novel, more flexible way to encode environmental challenges, and (4) a generic measure of the extent to which a system continues to exhibit open-ended innovation. Enhanced POET produces a diverse range of sophisticated behaviors that solve a wide range of environmental challenges, many of which cannot be solved through other means.

Key facts. Cited by 103 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Mar 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 15; 2022: 22; 2023: 23; 2024: 14; 2025: 16; 2026: 13.

103 papers.

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  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  3. 2024Automated Design of Agentic Systemscited by 360
  4. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  5. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  6. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 164
  7. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  8. 2021Replay-Guided Adversarial Environment Designcited by 108
  9. 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
  10. 2021Asymmetric self-play for automatic goal discovery in robotic manipulationcited by 71
  11. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  12. 2023OMNI: Open-endedness via Models of human Notions of Interestingnesscited by 66
38 more
  1. 2023CAT: Closed-loop Adversarial Training for Safe End-to-End Drivingcited by 52
  2. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  3. 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Taskscited by 40
  4. 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 34
  5. 2022Environment Generation for Zero-Shot Compositional Reinforcement Learningcited by 32
  6. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
  7. 2023Augmenting Autotelic Agents with Large Language Modelscited by 29
  8. 2021Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problemscited by 25
  9. 2023Evolutionary Reinforcement Learning: A Surveycited by 24
  10. 2021Quantifying the effects of environment and population diversity in multi-agent reinforcement learningcited by 21
  11. 2022Mind the gap: Challenges of deep learning approaches to Theory of Mindcited by 21
  12. 2022Bayesian Generational Population-Based Trainingcited by 20
  13. 2022General Intelligence Requires Rethinking Explorationcited by 20
  14. 2024Automating the Search for Artificial Life with Foundation Modelscited by 20
  15. 2022CLUTR: Curriculum Learning via Unsupervised Task Representation Learningcited by 19
  16. 2025Questioning Representational Optimism in Deep Learning: The Fractured Entangled Representation Hypothesiscited by 19
  17. 2021TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RLcited by 18
  18. 2021Distributionally Robust Policy Learning via Adversarial Environment Generationcited by 17
  19. 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
  20. 2022Grounding Aleatoric Uncertainty for Unsupervised Environment Designcited by 16
  21. 2023Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agentscited by 16
  22. 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agentscited by 16
  23. 2022Accelerated Quality-Diversity through Massive Parallelismcited by 14
  24. 2024Eurekaverse: Environment Curriculum Generation via Large Language Modelscited by 14
  25. 2021Adversarial Environment Generation for Learning to Navigate the Webcited by 13
  26. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraftcited by 13
  27. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
  28. 2021Improving Generalization in Meta-RL with Imaginary Tasks from Latent Dynamics Mixturecited by 12
  29. 2021Active Divergence with Generative Deep Learning -- A Survey and Taxonomycited by 12
  30. 2022Heterogeneous Multi-agent Zero-Shot Coordination by Coevolutioncited by 12
  31. 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
  32. 2025Bootstrapping Task Spaces for Self-Improvementcited by 10
  33. 2023Biomaker CA: a Biome Maker project using Cellular Automatacited by 9
  34. 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
  35. 2024Adversarial Environment Design via Regret-Guided Diffusion Modelscited by 9
  36. 2021Few-shot Quality-Diversity Optimizationcited by 8
  37. 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
  38. 2023Novelty Detection in Reinforcement Learning with World Modelscited by 8

50 most cited of 103 All 103 (JSON)