MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 35 of its 56 references that are in the map. First posted on arXiv 6 Mar 2023.
Builds on
35 of 56 references.
References · 35
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 308
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
- 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
- 2017Multi-agent Reinforcement Learning in Sequential Social Dilemmascited by 206
- 2017Teacher-Student Curriculum Learningcited by 197
23 more
- 2020Prioritized Level Replaycited by 190
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2022Evolving Curricula with Regret-Based Environment Designcited by 166
- 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
- 2017Emergent Complexity via Multi-Agent Competitioncited by 117
- 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
- 2021Replay-Guided Adversarial Environment Designcited by 108
- 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 103
- 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
- 2017Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Taskcited by 66
- 2020Real World Games Look Like Spinning Topscited by 66
- 2019Autocurricula and the Emergence of Innovation from Social Interaction: A Manifesto for Multi-Agent Intelligence Researchcited by 58
- 2022Environment Generation for Zero-Shot Compositional Reinforcement Learningcited by 32
- 2020Griddly: A platform for AI research in gamescited by 31
- 2019Self-Paced Contextual Reinforcement Learningcited by 26
- 2021Self-Paced Context Evaluation for Contextual Reinforcement Learningcited by 25
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2021Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Spacecited by 20
- 2021Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationalitycited by 20
- 2022Generalization in Cooperative Multi-Agent Systemscited by 18
- 2022GriddlyJS: A Web IDE for Reinforcement Learningcited by 4
Built on by
Citing papers per year: 2023: 6; 2024: 12; 2025: 8; 2026: 4.
30 papers.
Sort:
By area:
- 2024Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Promptscited by 189
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discoverycited by 29
- 2024Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Playcited by 21
- 2023Discovering General Reinforcement Learning Algorithms with Adversarial Environment Designcited by 16
- 2024Three Dogmas of Reinforcement Learningcited by 14
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordinationcited by 14
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
- 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
- 2025A Generalist Hanabi Agentcited by 5
- 2023Mix-ME: Quality-Diversity for Multi-Agent Learningcited by 4
18 more
- 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversitycited by 4
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
- 2023Learning Curricula in Open-Ended Worldscited by 2
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
- 2024Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Modelcited by 2
- 2026A Compositional Framework for Open-ended Intelligencecited by 2
- 2023Emergence of Collective Open-Ended Exploration from Decentralized Meta-Reinforcement Learningcited by 1
- 2023Curriculum Learning for Cooperation in Multi-Agent Reinforcement Learningcited by 1
- 2025Automatic Curriculum Design for Zero-Shot Human-AI Coordinationcited by 1
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Designcited by 1
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 1
- 2025Scaling Multi-Agent Environment Co-Design with Diffusion Modelscited by 1
- 2026COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Gamecited by 1
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Gamecited by 0
- 2024Games of Knightian Uncertainty as AGI testbedscited by 0
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learningcited by 0
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Modelscited by 0
- 2026Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMscited by 0
- 2026Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs9 Jul 2026
- 2026A Compositional Framework for Open-ended Intelligence13 Jun 2026
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May 2026
- 2026COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game30 Mar 2026
- 2025Scaling Multi-Agent Environment Co-Design with Diffusion Models5 Nov 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design24 Jun 2025
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments8 Jun 2025
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination17 Apr 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2025Automatic Curriculum Design for Zero-Shot Human-AI Coordination10 Mar 2025
18 more
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learning22 Dec 2024
- 2024Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model21 Nov 2024
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agents18 Nov 2024
- 2024Scalable Reinforcement Post-Training Beyond Static Human Prompts: Evolving Alignment via Asymmetric Self-Play31 Oct 2024
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery27 Aug 2024
- 2024Three Dogmas of Reinforcement Learning15 Jul 2024
- 2024Games of Knightian Uncertainty as AGI testbeds26 Jun 2024
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design25 Jun 2024
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligence6 Jun 2024
- 2024Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts26 Feb 2024
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game1 Feb 2024
- 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversity24 Jan 2024
- 2023Curriculum Learning for Cooperation in Multi-Agent Reinforcement Learning19 Dec 2023
- 2023Learning Curricula in Open-Ended Worlds3 Dec 2023
- 2023minimax: Efficient Baselines for Autocurricula in JAX21 Nov 2023
- 2023Mix-ME: Quality-Diversity for Multi-Agent Learning3 Nov 2023
- 2023Emergence of Collective Open-Ended Exploration from Decentralized Meta-Reinforcement Learning1 Nov 2023
- 2023Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design4 Oct 2023
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 13
- 2024Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Modelcited by 2
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning10 May 2026
- 2024Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model21 Nov 2024
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discoverycited by 29
- 2023Discovering General Reinforcement Learning Algorithms with Adversarial Environment Designcited by 16
- 2024Three Dogmas of Reinforcement Learningcited by 14
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordinationcited by 14
- 2024The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Designcited by 11
- 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
- 2025A Generalist Hanabi Agentcited by 5
- 2023Mix-ME: Quality-Diversity for Multi-Agent Learningcited by 4
- 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversitycited by 4
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
- 2023Learning Curricula in Open-Ended Worldscited by 2
12 most cited of 24 All 24 (JSON)
- 2026A Compositional Framework for Open-ended Intelligence13 Jun 2026
- 2026COvolve: Adversarial Co-Evolution of Large-Language-Model-Generated Policies and Environments via Two-Player Zero-Sum Game30 Mar 2026
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models16 Jul 2025
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design24 Jun 2025
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments8 Jun 2025
- 2025Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination17 Apr 2025
- 2025A Generalist Hanabi Agent17 Mar 2025
- 2025Automatic Curriculum Design for Zero-Shot Human-AI Coordination10 Mar 2025
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learning22 Dec 2024
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agents18 Nov 2024
- 2024No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery27 Aug 2024
12 newest of 24 All 24 (JSON)