Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning
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Abstract (arXiv)
Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.
Key facts. Cited by 80 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 26 Feb 2024.
Builds on
34 of 51 references.
References · 34
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- 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,341
- 2016OpenAI Gymcited by 1,684
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- 2018Exploration by Random Network Distillationcited by 966
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2019The StarCraft Multi-Agent Challengecited by 589
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
- 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
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- 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
- 2020First return, then explorecited by 256
- 2020The NetHack Learning Environmentcited by 196
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
- 2022Evolving Curricula with Regret-Based Environment Designcited by 166
- 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
- 2019Behaviour Suite for Reinforcement Learningcited by 129
- 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
- 2021Replay-Guided Adversarial Environment Designcited by 108
- 2022Discovered Policy Optimisationcited by 103
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAXcited by 59
- 2023XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAXcited by 54
- 2023Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAXcited by 52
- 2022Exploration via Elliptical Episodic Bonusescited by 51
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
- 2022Insights From the NeurIPS 2021 NetHack Challengecited by 20
- 2023A Study of Global and Episodic Bonuses for Exploration in Contextual MDPscited by 19
- 2022Grounding Aleatoric Uncertainty for Unsupervised Environment Designcited by 16
- 2023minimax: Efficient Baselines for Autocurricula in JAXcited by 9
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Citing papers per year: 2024: 17; 2025: 33; 2026: 30.
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- 2026Training and Evaluating Ethical Reinforcement Learning Agents on Per-Episode Distributions29 Jul 2026
- 2026Diffusing Blame: Task-Dependent Credit Assignment in Biologically Plausible Dual-Stream Networks30 Jun 2026
- 2026CRAX: Fast Safe Reinforcement Learning Benchmarking18 Jun 2026
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