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SCOUT: Per-Context Reset Curricula for Sparse-Reward Reinforcement Learning

arXiv 2607.26417 ↗First posted 29 Jul 2026cs.LGcited by 0

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Abstract (arXiv)

Sparse-reward reinforcement learning often fails because rollouts from the unassisted evaluation start rarely reach later task stages. Reset curricula address this by starting some training rollouts from easier intermediate states, called scaffolds. Such a curriculum faces two decisions: scaffold access, obtaining informative starts, and scaffold allocation, deciding how quickly that assistance is removed. Most prior curricula pace removal on one shared schedule, which can fail when task instances, or contexts, learn at different rates. We introduce SCOUT, an online, learner-agnostic reset controller that gives every context its own curriculum. Using only binary rollout success, SCOUT removes assistance after sustained success, restores it after failure, and cautiously tests a harder start when progress stalls, without changing the reward, optimizer, or learner. A counting construction shows that synchronized global pacing can be insufficient when contexts need conflicting amounts of assisted practice. Across six navigation and manipulation settings, scaffold access improves learning and enables success in three where unassisted training fails within the reported budget. In a constructed pacing conflict, each tested global schedule leaves one group unsolved, while SCOUT solves both. Average success can conceal this failure, so we also report the least successful group. Group-level pacing works when learning differences follow known groups but can fail when they occur within one group. SCOUT needs no group labels and remains consistently strong in both cases. A reset curriculum should remove assistance at the scale where learning progress differs.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 21 references that are in the map. First posted on arXiv 29 Jul 2026.

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18 of 21 references.

References · 18

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
  3. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
  4. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  5. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
  6. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
  7. 2017Automated Curriculum Learning for Neural Networkscited by 251
  8. 2017Teacher-Student Curriculum Learningcited by 197
  9. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
  10. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  11. 2019Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environmentscited by 113
  12. 2020Self-Paced Deep Reinforcement Learningcited by 49
6 more
  1. 2024Reverse Forward Curriculum Learning for Extreme Sample and Demonstration Efficiency in Reinforcement Learningcited by 12
  2. 2025DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learningcited by 11
  3. 2026Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learningcited by 9
  4. 2021Automatic Curricula via Expert Demonstrationscited by 4
  5. 2026Data Analogies Enable Efficient Cross-Embodiment Transfercited by 3
  6. 2026ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulationcited by 1

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