mlsanityData to 7 Oct 2026

Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks

arXiv 2410.23208 ↗First posted 30 Oct 2024cs.LG cs.AIcited by 40

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Abstract (arXiv)

While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge. In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control. To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework. Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training. Our trained agent exhibits strong physical reasoning capabilities in 2D space, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent *tabula rasa*. This includes solving some environments that standard RL training completely fails at. We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 82 of its 111 references that are in the map. First posted on arXiv 30 Oct 2024.

Builds on

82 of 111 references.

References · 82

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Citing papers per year: 2025: 16; 2026: 24.

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  4. 2025Leave No Observation Behind: Real-time Correction for VLA Action Chunkscited by 45
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  8. 2025An Optimisation Framework for Unsupervised Environment Designcited by 9
  9. 2025Zero-Shot Adaptation of Behavioral Foundation Models to Unseen Dynamicscited by 8
  10. 2025MEAL: A Benchmark for Continual Multi-Agent Reinforcement Learningcited by 8
  11. 2025MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spacescited by 7
  12. 2026vla-eval: A Unified Evaluation Harness for Vision-Language-Action Modelscited by 7
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  3. 2026Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environmentscited by 3
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  5. 2026Understanding Asynchronous Inference Methods for Vision-Language-Action Modelscited by 3
  6. 2026Reflex: Real-Time VLA Control through Streaming Inferencecited by 3
  7. 2025Multi-Agent Craftax: Benchmarking Open-Ended Multi-Agent Reinforcement Learning at the Hyperscalecited by 2
  8. 2026Action ControlNet: A Lightweight Delay-Aware Adapter for Smooth Asynchronous Control in Vision-Language-Action Modelscited by 2
  9. 2026Hierarchical Experimentalist Agentscited by 2
  10. 2025Investigating Memory in Model-Free RL with POPGym Arcadecited by 1
  11. 2025NiceWebRL: a Python library for human subject experiments with reinforcement learning environmentscited by 1
  12. 2026BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMscited by 1
  13. 2026IMBench: A Benchmark for Intuitive Robotic Manipulationcited by 1
  14. 2026Learning to Act While Waiting: RL Finetuning of Generalist Robot Policies Under Inference Latencycited by 1
  15. 2025Soft Geometric Inductive Bias for Object Centric Dynamicscited by 0
  16. 2026TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learningcited by 0
  17. 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learningcited by 0
  18. 2026Goal-Conditioned Agents that Learn Everything All at Oncecited by 0
  19. 2026Task diversity produces systematic transfer but inhibits continual reinforcement learningcited by 0
  20. 2026Maximising the Set-Piece Return: Optimising Football Corner Tactics with Graph Reinforcement Learningcited by 0
  21. 2026Real-Time Execution with Autoregressive Policiescited by 0
  22. 2026The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Taskscited by 0
  23. 2026RAPAC-DP: Response-Aligned Pending-Action Compensation for Diffusion Policies under Delayed Executioncited by 0
  24. 2026Efficient Exploration Is Enoughcited by 0
  25. 2026Reinforcement Learning for Real-Time Vision-Language-Action Policiescited by 0
  26. 2026Jaxolotl: A Unified High-Performance Benchmark Suite for LTL-Based Multi-Task RLcited by 0
  27. 2026DSDyn-VLA: A Dual-Stream Dynamic Manipulation Framework with Motion Perception, Future Awareness, and Realtime Correctioncited by 0
  28. 2026Continual Reinforcement Learning with Neuroevolutioncited by 0

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