mlsanityData to 7 Oct 2026

Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents

arXiv 2407.04221 ↗First posted 5 Jul 2024cs.AIcited by 2

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

We introduce Autoverse, an evolvable, domain-specific language for single-player 2D grid-based games, and demonstrate its use as a scalable training ground for Open-Ended Learning (OEL) algorithms. Autoverse uses cellular-automaton-like rewrite rules to describe game mechanics, allowing it to express various game environments (e.g. mazes, dungeons, sokoban puzzles) that are popular testbeds for Reinforcement Learning (RL) agents. Each rewrite rule can be expressed as a series of simple convolutions, allowing for environments to be parallelized on the GPU, thereby drastically accelerating RL training. Using Autoverse, we propose jump-starting open-ended learning by imitation learning from search. In such an approach, we first evolve Autoverse environments (their rules and initial map topology) to maximize the number of iterations required by greedy tree search to discover a new best solution, producing a curriculum of increasingly complex environments and playtraces. We then distill these expert playtraces into a neural-network-based policy using imitation learning. Finally, we use the learned policy as a starting point for open-ended RL, where new training environments are continually evolved to maximize the RL player agent's value function error (a proxy for its regret, or the learnability of generated environments), finding that this approach improves the performance and generality of resultant player agents.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 16 of its 24 references that are in the map. First posted on arXiv 5 Jul 2024.

Builds on

16 of 24 references.

References · 16

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Quantifying Generalization in Reinforcement Learningcited by 345
  3. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  4. 2020Prioritized Level Replaycited by 190
  5. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  6. 2018A Study on Overfitting in Deep Reinforcement Learningcited by 170
  7. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  8. 2022Discovered Policy Optimisationcited by 103
  9. 2018Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generationcited by 80
  10. 2020Deep Learning for Procedural Content Generationcited by 73
  11. 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
  12. 2019Obstacle Tower: A Generalization Challenge in Vision, Control, and Planningcited by 54
4 more
  1. 2020Learning to Generate Levels From Nothingcited by 17
  2. 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
  3. 2023Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learningcited by 9
  4. 2023Pathfinding Neural Cellular Automatacited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning
  2. 2026Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
  3. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
  4. 2026From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments
  5. 2024Game On: Towards Language Models as RL Experimenters
  6. 2025Learning Game-Playing Agents with Generative Code Optimization
  7. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
  8. 2025AutoForge: Automated Environment Synthesis for Agentic Reinforcement Learning