mlsanityData to 7 Oct 2026

Efficient Unsupervised Environment Design through Hierarchical Policy Representation Learning

arXiv 2602.09813 ↗First posted 10 Feb 2026cs.AIcited by 0

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Abstract (arXiv)

Unsupervised Environment Design (UED) has emerged as a promising approach to developing general-purpose agents through automated curriculum generation. Popular UED methods focus on Open-Endedness, where teacher algorithms rely on stochastic processes for infinite generation of useful environments. This assumption becomes impractical in resource-constrained scenarios where teacher-student interaction opportunities are limited. To address this challenge, we introduce a hierarchical Markov Decision Process (MDP) framework for environment design. Our framework features a teacher agent that leverages student policy representations derived from discovered evaluation environments, enabling it to generate training environments based on the student's capabilities. To improve efficiency, we incorporate a generative model that augments the teacher's training dataset with synthetic data, reducing the need for teacher-student interactions. In experiments across several domains, we show that our method outperforms baseline approaches while requiring fewer teacher-student interactions in a single episode. The results suggest the applicability of our approach in settings where training opportunities are limited.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 34 references that are in the map. First posted on arXiv 10 Feb 2026.

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26 of 34 references.

References · 26

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
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14 more
  1. 2022Diffusion Models for Adversarial Purificationcited by 469
  2. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  3. 2020Prioritized Level Replaycited by 190
  4. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  5. 2021Differentiable Quality Diversitycited by 71
  6. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  7. 2024Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learningcited by 36
  8. 2025A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Modelscited by 36
  9. 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 34
  10. 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 30
  11. 2022CLUTR: Curriculum Learning via Unsupervised Task Representation Learningcited by 19
  12. 2024DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Designcited by 11
  13. 2023Transferable Curricula through Difficulty Conditioned Generatorscited by 3
  14. 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversitycited by 3

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