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Increasing Generality in Machine Learning through Procedural Content Generation

arXiv 1911.13071 ↗First posted 29 Nov 2019cs.AIcited by 59

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Abstract (arXiv)

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce authoring burden, limit storage space requirements, and enable particular aesthetics, a large number of PCG methods have been devised by game developers. Additionally, researchers have explored adapting methods from machine learning, optimization, and constraint solving to PCG problems. Games have been widely used in AI research since the inception of the field, and in recent years have been used to develop and benchmark new machine learning algorithms. Through this practice, it has become more apparent that these algorithms are susceptible to overfitting. Often, an algorithm will not learn a general policy, but instead a policy that will only work for a particular version of a particular task with particular initial parameters. In response, researchers have begun exploring randomization of problem parameters to counteract such overfitting and to allow trained policies to more easily transfer from one environment to another, such as from a simulated robot to a robot in the real world. Here we review the large amount of existing work on PCG, which we believe has an important role to play in increasing the generality of machine learning methods. The main goal here is to present RL/AI with new tools from the PCG toolbox, and its secondary goal is to explain to game developers and researchers a way in which their work is relevant to AI research.

Key facts. Cited by 59 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Nov 2019.

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Citing papers per year: 2020: 1; 2021: 10; 2022: 13; 2023: 13; 2024: 13; 2025: 5; 2026: 4.

59 papers.

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  1. 2024Genie: Generative Interactive Environmentscited by 747
  2. 2022Evolving Curricula with Regret-Based Environment Designcited by 173
  3. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 170
  4. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 138
  5. 2025REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewardscited by 130
  6. 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 122
  7. 2021Replay-Guided Adversarial Environment Designcited by 111
  8. 2024Video as the New Language for Real-World Decision Makingcited by 87
  9. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 64
  10. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  11. 2021Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agentscited by 36
  12. 2021Adversarial Reinforcement Learning for Procedural Content Generationcited by 36
38 more
  1. 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
  2. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  3. 2022General Intelligence Requires Rethinking Explorationcited by 20
  4. 2022Emergent Bartering Behaviour in Multi-Agent Reinforcement Learningcited by 19
  5. 2023Multi-Robot Coordination and Layout Design for Automated Warehousingcited by 17
  6. 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
  7. 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
  8. 2023Inferring Capabilities from Task Performance with Bayesian Triangulationcited by 13
  9. 2022Learning General World Models in a Handful of Reward-Free Deploymentscited by 12
  10. 2023Arbitrarily Scalable Environment Generators via Neural Cellular Automatacited by 9
  11. 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
  12. 2020Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environmentscited by 6
  13. 2022L2Explorer: A Lifelong Reinforcement Learning Assessment Environmentcited by 6
  14. 2024Variational Offline Multi-agent Skill Discoverycited by 6
  15. 2025Causally Aligned Curriculum Learningcited by 6
  16. 2024BehAVE: Behaviour Alignment of Video Game Encodingscited by 5
  17. 2024Measuring Diversity of Game Scenarioscited by 5
  18. 2022GriddlyJS: A Web IDE for Reinforcement Learningcited by 4
  19. 2023Active Reinforcement Learning for Robust Building Controlcited by 4
  20. 2024Structurally Flexible Neural Networks: Evolving the Building Blocks for General Agentscited by 4
  21. 2021Connectionism, Complexity, and Living Systems: a comparison of Artificial and Biological Neural Networkscited by 3
  22. 2021Adversarial Random Forest Classifier for Automated Game Designcited by 3
  23. 2022Look, Radiate, and Learn: Self-Supervised Localisation via Radio-Visual Correspondencecited by 3
  24. 2022Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible Taskscited by 3
  25. 2024Autoverse: An Evolvable Game Language for Learning Robust Embodied Agentscited by 3
  26. 2024VertiSelector: Automatic Curriculum Learning for Wheeled Mobility on Vertically Challenging Terraincited by 3
  27. 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Modelscited by 3
  28. 2021Keiki: Towards Realistic Danmaku Generation via Sequential GANscited by 2
  29. 2022Generating Game Levels of Diverse Behaviour Engagementcited by 2
  30. 2022Brick Tic-Tac-Toe: Exploring the Generalizability of AlphaZero to Novel Test Environmentscited by 2
  31. 2023Procedural Content Generation via Knowledge Transformation (PCG-KT)cited by 2
  32. 2023PlotMap: Automated Layout Design for Building Game Worldscited by 2
  33. 2021Level generation and style enhancement -- deep learning for game development overviewcited by 1
  34. 2023Controllable Path of Destructioncited by 1
  35. 2023PCGPT: Procedural Content Generation via Transformerscited by 1
  36. 2024AMaze: An intuitive benchmark generator for fast prototyping of generalizable agentscited by 1
  37. 2025Mortar: Evolving Mechanics for Automatic Game Designcited by 1
  38. 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generationcited by 1

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