Playing Atari with Deep Reinforcement Learning
Not on the map. Why?
Cited by 252 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
Key facts. Cited by 3,211 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Dec 2013.
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Citing papers per year: 2016: 1; 2017: 2; 2018: 7; 2019: 8; 2020: 15; 2021: 592; 2022: 626; 2023: 602; 2024: 595; 2025: 504; 2026: 259.
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