Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design
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Abstract (arXiv)
The past decade has seen vast progress in deep reinforcement learning (RL) on the back of algorithms manually designed by human researchers. Recently, it has been shown that it is possible to meta-learn update rules, with the hope of discovering algorithms that can perform well on a wide range of RL tasks. Despite impressive initial results from algorithms such as Learned Policy Gradient (LPG), there remains a generalization gap when these algorithms are applied to unseen environments. In this work, we examine how characteristics of the meta-training distribution impact the generalization performance of these algorithms. Motivated by this analysis and building on ideas from Unsupervised Environment Design (UED), we propose a novel approach for automatically generating curricula to maximize the regret of a meta-learned optimizer, in addition to a novel approximation of regret, which we name algorithmic regret (AR). The result is our method, General RL Optimizers Obtained Via Environment Design (GROOVE). In a series of experiments, we show that GROOVE achieves superior generalization to LPG, and evaluate AR against baseline metrics from UED, identifying it as a critical component of environment design in this setting. We believe this approach is a step towards the discovery of truly general RL algorithms, capable of solving a wide range of real-world environments.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 4 Oct 2023.
Builds on
42 of 57 references.
References · 42
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- 2016RL2: Fast Reinforcement Learning via Slow Reinforcement Learningcited by 490
- 2016Learning to reinforcement learncited by 369
- 2019Rapid Learning or Feature Reuse? Towards Understanding the Effectiveness of MAMLcited by 359
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- 2022Hypernetworks in Meta-Reinforcement Learningcited by 39
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Citing papers per year: 2023: 1; 2024: 10; 2025: 2; 2026: 3.
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- 2024Discovering Temporally-Aware Reinforcement Learning Algorithmscited by 18
- 2024Can Learned Optimization Make Reinforcement Learning Less Difficult?cited by 14
- 2024Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam Timestepscited by 11
- 2025How Should We Meta-Learn Reinforcement Learning Algorithms?cited by 5
- 2023Learning Curricula in Open-Ended Worldscited by 2
- 2024Syllabus: Portable Curricula for Reinforcement Learning Agentscited by 2
- 2024Learning mirror maps in policy mirror descentcited by 1
- 2024Black Box Meta-Learning Intrinsic Rewardscited by 1
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Designcited by 1
- 2026Improving Regret Approximation for Unsupervised Dynamic Environment Generationcited by 1
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learningcited by 0
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- 2025How Should We Meta-Learn Reinforcement Learning Algorithms?23 Jul 2025
- 2025TRACED: Transition-aware Regret Approximation with Co-learnability for Environment Design24 Jun 2025
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- 2024Syllabus: Portable Curricula for Reinforcement Learning Agents18 Nov 2024
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks30 Oct 2024
- 2024Black Box Meta-Learning Intrinsic Rewards31 Jul 2024
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- 2024Learning mirror maps in policy mirror descent7 Feb 2024
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