mlsanityData to 7 Oct 2026

Discovering General Reinforcement Learning Algorithms with Adversarial Environment Design

arXiv 2310.02782 ↗First posted 4 Oct 2023cs.LG cs.AIcited by 16

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Abstract (arXiv)

The past decade has seen vast progress in deep reinforcement learning (RL) on the back of algorithms manually designed by human researchers. Recently, it has been shown that it is possible to meta-learn update rules, with the hope of discovering algorithms that can perform well on a wide range of RL tasks. Despite impressive initial results from algorithms such as Learned Policy Gradient (LPG), there remains a generalization gap when these algorithms are applied to unseen environments. In this work, we examine how characteristics of the meta-training distribution impact the generalization performance of these algorithms. Motivated by this analysis and building on ideas from Unsupervised Environment Design (UED), we propose a novel approach for automatically generating curricula to maximize the regret of a meta-learned optimizer, in addition to a novel approximation of regret, which we name algorithmic regret (AR). The result is our method, General RL Optimizers Obtained Via Environment Design (GROOVE). In a series of experiments, we show that GROOVE achieves superior generalization to LPG, and evaluate AR against baseline metrics from UED, identifying it as a critical component of environment design in this setting. We believe this approach is a step towards the discovery of truly general RL algorithms, capable of solving a wide range of real-world environments.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 4 Oct 2023.

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42 of 57 references.

References · 42

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  5. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
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30 more
  1. 2016RL2: Fast Reinforcement Learning via Slow Reinforcement Learningcited by 490
  2. 2016Learning to reinforcement learncited by 369
  3. 2019Rapid Learning or Feature Reuse? Towards Understanding the Effectiveness of MAMLcited by 359
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  5. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 260
  6. 2019VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learningcited by 210
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  8. 2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutionscited by 182
  9. 2022Evolving Curricula with Regret-Based Environment Designcited by 166
  10. 2018Meta-Gradient Reinforcement Learningcited by 156
  11. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  12. 2021Replay-Guided Adversarial Environment Designcited by 108
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  18. 2019Meta reinforcement learning as task inferencecited by 75
  19. 2020Discovering Reinforcement Learning Algorithmscited by 75
  20. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  21. 2019Improving Generalization in Meta Reinforcement Learning using Learned Objectivescited by 68
  22. 2019Meta-Learning via Learned Losscited by 60
  23. 2020Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrificescited by 59
  24. 2020Meta-Gradient Reinforcement Learning with an Objective Discovered Onlinecited by 52
  25. 2021Evolving Reinforcement Learning Algorithmscited by 48
  26. 2022Hypernetworks in Meta-Reinforcement Learningcited by 39
  27. 2023MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learningcited by 30
  28. 2021Discovery of Options via Meta-Learned Subgoalscited by 27
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Citing papers per year: 2023: 1; 2024: 10; 2025: 2; 2026: 3.

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