mlsanityData to 7 Oct 2026

High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction

arXiv 2301.01036 ↗First posted 3 Jan 2023cs.CV eess.IVcited by 1

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Abstract (arXiv)

Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 67 references that are in the map. First posted on arXiv 3 Jan 2023.

Builds on

12 of 67 references.

References · 12

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  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
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  8. 2021Differentiable Surface Rendering via Non-Differentiable Samplingcited by 28
  9. 2022Neural-Sim: Learning to Generate Training Data with NeRFcited by 27
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  12. 2022Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Networkcited by 7

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