High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction
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Abstract (arXiv)
Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 67 references that are in the map. First posted on arXiv 3 Jan 2023.
Builds on
12 of 67 references.
References · 12
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Citing papers per year: 2024: 1.
1 paper.