mlsanityData to 7 Oct 2026

Inverse Rendering of Translucent Objects using Physical and Neural Renderers

arXiv 2305.08336 ↗First posted 15 May 2023cs.CVcited by 9

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Abstract (arXiv)

In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a translucent object. In order to solve the ambiguity problem of inverse rendering, we use a physically-based renderer and a neural renderer for scene reconstruction and material editing. Because two renderers are differentiable, we can compute a reconstruction loss to assist parameter estimation. To enhance the supervision of the proposed neural renderer, we also propose an augmented loss. In addition, we use a flash and no-flash image pair as the input. To supervise the training, we constructed a large-scale synthetic dataset of translucent objects, which consists of 117K scenes. Qualitative and quantitative results on both synthetic and real-world datasets demonstrated the effectiveness of the proposed model.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 43 of its 75 references that are in the map. First posted on arXiv 15 May 2023.

Builds on

43 of 75 references.

References · 43

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31 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 3; 2026: 3.

9 papers.