Inverse Rendering of Translucent Objects using Physical and Neural Renderers
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Abstract (arXiv)
In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a translucent object. In order to solve the ambiguity problem of inverse rendering, we use a physically-based renderer and a neural renderer for scene reconstruction and material editing. Because two renderers are differentiable, we can compute a reconstruction loss to assist parameter estimation. To enhance the supervision of the proposed neural renderer, we also propose an augmented loss. In addition, we use a flash and no-flash image pair as the input. To supervise the training, we constructed a large-scale synthetic dataset of translucent objects, which consists of 117K scenes. Qualitative and quantitative results on both synthetic and real-world datasets demonstrated the effectiveness of the proposed model.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 43 of its 75 references that are in the map. First posted on arXiv 15 May 2023.
Builds on
43 of 75 references.
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31 more
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Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 3; 2026: 3.
9 papers.
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimationcited by 6
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracingcited by 0
- 2025TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Mediacited by 0
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scatteringcited by 0
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstructioncited by 0
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Imagescited by 0
- 2026FlashNormal: Detailed Surface Normal Estimation from Flash and No-Flash Images26 Aug 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2026DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering17 Jan 2026
- 2025TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Media4 Sep 2025
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering5 Jul 2025
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2024Deep Polarization Cues for Single-shot Shape and Subsurface Scattering Estimation11 Jul 2024
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance7 Dec 2023
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023