mlsanityData to 7 Oct 2026

Physically Disentangled Representations

arXiv 2204.05281 ↗First posted 11 Apr 2022cs.CVcited by 1

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Abstract (arXiv)

State-of-the-art methods in generative representation learning yield semantic disentanglement, but typically do not consider physical scene parameters, such as geometry, albedo, lighting, or camera. We posit that inverse rendering, a way to reverse the rendering process to recover scene parameters from an image, can also be used to learn physically disentangled representations of scenes without supervision. In this paper, we show the utility of inverse rendering in learning representations that yield improved accuracy on downstream clustering, linear classification, and segmentation tasks with the help of our novel Leave-One-Out, Cycle Contrastive loss (LOOCC), which improves disentanglement of scene parameters and robustness to out-of-distribution lighting and viewpoints. We perform a comparison of our method with other generative representation learning methods across a variety of downstream tasks, including face attribute classification, emotion recognition, identification, face segmentation, and car classification. Our physically disentangled representations yield higher accuracy than semantically disentangled alternatives across all tasks and by as much as 18%. We hope that this work will motivate future research in applying advances in inverse rendering and 3D understanding to representation learning.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 42 of its 56 references that are in the map. First posted on arXiv 11 Apr 2022.

Builds on

42 of 56 references.

References · 42

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30 more
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