Material Editing Using a Physically Based Rendering Network
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Abstract (arXiv)
The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end network architecture that replicates the forward image formation process to accomplish this task. Specifically, given a single image, the network first predicts intrinsic properties, i.e. shape, illumination, and material, which are then provided to a rendering layer. This layer performs in-network image synthesis, thereby enabling the network to understand the physics behind the image formation process. The proposed rendering layer is fully differentiable, supports both diffuse and specular materials, and thus can be applicable in a variety of problem settings. We demonstrate a rich set of visually plausible material editing examples and provide an extensive comparative study.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2017.
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Citing papers per year: 2021: 7; 2022: 5; 2023: 3; 2024: 1; 2025: 0; 2026: 1.
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- 2023Alchemist: Parametric Control of Material Properties with Diffusion Modelscited by 38
- 2021Shape and Material Capture at Homecited by 36
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2021De-rendering the World's Revolutionary Artefactscited by 28
- 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesiscited by 22
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2021Outdoor inverse rendering from a single image using multiview self-supervisioncited by 18
- 2021SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Renderingcited by 17
- 2022GenDR: A Generalized Differentiable Renderercited by 12
- 2022Learning to Learn and Sample BRDFscited by 9
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
5 more
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacificationcited by 2
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illuminationcited by 0
- 2021StylePart: Image-based Shape Part Manipulationcited by 0
- 2023RetouchUAA: Unconstrained Adversarial Attack via Image Retouchingcited by 0
- 2024Few-shot point cloud reconstruction and denoising via learned Guassian splats renderings and fine-tuned diffusion featurescited by 0
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification20 Mar 2026
- 2024Few-shot point cloud reconstruction and denoising via learned Guassian splats renderings and fine-tuned diffusion features1 Apr 2024
- 2023Alchemist: Parametric Control of Material Properties with Diffusion Models5 Dec 2023
- 2023RetouchUAA: Unconstrained Adversarial Attack via Image Retouching27 Nov 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2022Learning to Learn and Sample BRDFs7 Oct 2022
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes2 Jul 2022
- 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis30 May 2022
- 2022GenDR: A Generalized Differentiable Renderer29 Apr 2022
- 2022De-rendering 3D Objects in the Wild6 Jan 2022
- 2021StylePart: Image-based Shape Part Manipulation20 Nov 2021
- 2021SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Rendering1 Aug 2021
5 more
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination14 May 2021
- 2021Shape and Material Capture at Home13 Apr 2021
- 2021De-rendering the World's Revolutionary Artefacts8 Apr 2021
- 2021Generative Modelling of BRDF Textures from Flash Images23 Feb 2021
- 2021Outdoor inverse rendering from a single image using multiview self-supervision12 Feb 2021
- 2021Shape and Material Capture at Homecited by 36
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2021De-rendering the World's Revolutionary Artefactscited by 28
- 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesiscited by 22
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2021Outdoor inverse rendering from a single image using multiview self-supervisioncited by 18
- 2021SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Renderingcited by 17
- 2022GenDR: A Generalized Differentiable Renderercited by 12
- 2022Learning to Learn and Sample BRDFscited by 9
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Rendererscited by 9
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacificationcited by 2
12 most cited of 16 All 16 (JSON)
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification20 Mar 2026
- 2024Few-shot point cloud reconstruction and denoising via learned Guassian splats renderings and fine-tuned diffusion features1 Apr 2024
- 2023RetouchUAA: Unconstrained Adversarial Attack via Image Retouching27 Nov 2023
- 2023Inverse Rendering of Translucent Objects using Physical and Neural Renderers15 May 2023
- 2022Learning to Learn and Sample BRDFs7 Oct 2022
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes2 Jul 2022
- 2022VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis30 May 2022
- 2022GenDR: A Generalized Differentiable Renderer29 Apr 2022
- 2022De-rendering 3D Objects in the Wild6 Jan 2022
- 2021StylePart: Image-based Shape Part Manipulation20 Nov 2021
- 2021SSPU-Net: Self-Supervised Point Cloud Upsampling via Differentiable Rendering1 Aug 2021
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination14 May 2021
12 newest of 16 All 16 (JSON)