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A transition towards virtual representations of visual scenes

arXiv 2410.07987 ↗First posted 10 Oct 2024cs.CVcited by 0

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Abstract (arXiv)

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for specific application scenarios. This can be cumbersome when designing complex systems that include processing of visual and semantic data extracted from visual scenes, which is even more noticeable nowadays with the influx of applications for virtual or augmented reality. When designing a system that employs automatic visual scene understanding to enable a precise and semantically coherent description of the underlying scene, which can be used to fuel a visualization component with 3D virtual synthesis, the lack of flexibility and unified frameworks become more prominent. To alleviate this issue and its inherent problems, we propose an architecture that addresses the challenges of visual scene understanding and description towards a 3D virtual synthesis that enables an adaptable, unified and coherent solution. Furthermore, we expose how our proposition can be of use into multiple application areas. Additionally, we also present a proof of concept system that employs our architecture to further prove its usability in practice.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 68 references that are in the map. First posted on arXiv 10 Oct 2024.

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33 of 68 references.

References · 33

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21 more
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