Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning
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Abstract (arXiv)
To facilitate research in the direction of sample efficient reinforcement learning, we held the MineRL Competition on Sample Efficient Reinforcement Learning Using Human Priors at the Thirty-third Conference on Neural Information Processing Systems (NeurIPS 2019). The primary goal of this competition was to promote the development of algorithms that use human demonstrations alongside reinforcement learning to reduce the number of samples needed to solve complex, hierarchical, and sparse environments. We describe the competition, outlining the primary challenge, the competition design, and the resources that we provided to the participants. We provide an overview of the top solutions, each of which use deep reinforcement learning and/or imitation learning. We also discuss the impact of our organizational decisions on the competition and future directions for improvement.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Mar 2020.
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Citing papers per year: 2020: 1; 2021: 8; 2022: 3; 2023: 4; 2024: 1; 2025: 1.
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- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 288
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
- 2021Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methodscited by 31
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
- 2024SymbolicAI: A framework for logic-based approaches combining generative models and solverscited by 15
- 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Craftercited by 13
- 2020Scaling Imitation Learning in Minecraftcited by 12
- 2021Distilling Reinforcement Learning Tricks for Video Gamescited by 3
- 2021Accelerating the Learning of TAMER with Counterfactual Explanationscited by 3
6 more
- 2021Towards robust and domain agnostic reinforcement learning competitionscited by 2
- 2021Auto-COP: Adaptation Generation in Context-Oriented Programming using Reinforcement Learning Optionscited by 0
- 2022Incorporating Rivalry in Reinforcement Learning for a Competitive Gamecited by 0
- 2023Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMOcited by 0
- 2023Academic competitionscited by 0
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Gamecited by 0
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game22 Nov 2025
- 2024SymbolicAI: A framework for logic-based approaches combining generative models and solvers1 Feb 2024
- 2023Academic competitions1 Dec 2023
- 2023Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO30 Aug 2023
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May 2023
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks29 Mar 2023
- 2022Incorporating Rivalry in Reinforcement Learning for a Competitive Game22 Aug 2022
- 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter5 Aug 2022
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned17 Feb 2022
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition17 Nov 2021
- 2021Benchmarking the Spectrum of Agent Capabilities14 Sep 2021
- 2021Accelerating the Learning of TAMER with Counterfactual Explanations3 Aug 2021
6 more
- 2021Distilling Reinforcement Learning Tricks for Video Games1 Jul 2021
- 2021Towards robust and domain agnostic reinforcement learning competitions7 Jun 2021
- 2021Auto-COP: Adaptation Generation in Context-Oriented Programming using Reinforcement Learning Options11 Mar 2021
- 2021Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods25 Feb 2021
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors26 Jan 2021
- 2020Scaling Imitation Learning in Minecraft6 Jul 2020
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
- 2020Scaling Imitation Learning in Minecraftcited by 12
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition17 Nov 2021
- 2020Scaling Imitation Learning in Minecraft6 Jul 2020
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Taskscited by 35
- 2021Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methodscited by 31
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
- 2024SymbolicAI: A framework for logic-based approaches combining generative models and solverscited by 15
- 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Craftercited by 13
- 2021Distilling Reinforcement Learning Tricks for Video Gamescited by 3
- 2021Accelerating the Learning of TAMER with Counterfactual Explanationscited by 3
- 2021Towards robust and domain agnostic reinforcement learning competitionscited by 2
- 2021Auto-COP: Adaptation Generation in Context-Oriented Programming using Reinforcement Learning Optionscited by 0
- 2022Incorporating Rivalry in Reinforcement Learning for a Competitive Gamecited by 0
12 most cited of 15 All 15 (JSON)
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game22 Nov 2025
- 2024SymbolicAI: A framework for logic-based approaches combining generative models and solvers1 Feb 2024
- 2023Academic competitions1 Dec 2023
- 2023Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO30 Aug 2023
- 2023Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks29 Mar 2023
- 2022Incorporating Rivalry in Reinforcement Learning for a Competitive Game22 Aug 2022
- 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter5 Aug 2022
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned17 Feb 2022
- 2021Benchmarking the Spectrum of Agent Capabilities14 Sep 2021
- 2021Accelerating the Learning of TAMER with Counterfactual Explanations3 Aug 2021
- 2021Distilling Reinforcement Learning Tricks for Video Games1 Jul 2021
- 2021Towards robust and domain agnostic reinforcement learning competitions7 Jun 2021
12 newest of 15 All 15 (JSON)
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- 2020Sample Efficient Training in Multi-Agent Adversarial Games with Limited Teammate Communication
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning
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