MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned
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Abstract (arXiv)
Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more broadly applicable methods, organizers need to enforce the use of general techniques, the use of sample-efficient methods, and the reproducibility of the results. While beneficial for the research community, these restrictions come at a cost -- increased difficulty. If the barrier for entry is too high, many potential participants are demoralized. With this in mind, we hosted the third edition of the MineRL ObtainDiamond competition, MineRL Diamond 2021, with a separate track in which we permitted any solution to promote the participation of newcomers. With this track and more extensive tutorials and support, we saw an increased number of submissions. The participants of this easier track were able to obtain a diamond, and the participants of the harder track progressed the generalizable solutions in the same task.
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 30 of its 43 references that are in the map. First posted on arXiv 17 Feb 2022.
Builds on
30 of 43 references.
References · 30
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- 2020Language Models are Few-Shot Learnerscited by 32,199
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- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2021Pretrained Transformers as Universal Computation Enginescited by 162
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Citing papers per year: 2022: 3; 2023: 11; 2024: 7; 2025: 5.
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- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction21 Jan 2023
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- 2022IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 202227 May 2022
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- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
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- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
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- 2024ADAM: An Embodied Causal Agent in Open-World Environmentscited by 13
- 2024Affordable Generative Agentscited by 8
- 2024ADAM: An Embodied Causal Agent in Open-World Environments29 Oct 2024
- 2024S-Agents: Self-organizing Agents in Open-ended Environments7 Feb 2024
- 2024Affordable Generative Agents3 Feb 2024
- 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov 2023
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May 2023
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May 2023
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents3 Feb 2023
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
- 2022Transformers are Sample-Efficient World Modelscited by 317
- 2023Language Models Meet World Models: Embodied Experiences Enhance Language Modelscited by 123
- 2025Training Agents Inside of Scalable World Modelscited by 122
- 2024Efficient World Models with Context-Aware Tokenizationcited by 33
- 2025Training Agents Inside of Scalable World Models29 Sep 2025
- 2024Efficient World Models with Context-Aware Tokenization27 Jun 2024
- 2023Language Models Meet World Models: Embodied Experiences Enhance Language Models18 May 2023
- 2022Transformers are Sample-Efficient World Models1 Sep 2022
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun 2022
- 2023Towards A Unified Agent with Foundation Modelscited by 46
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
- 2023Towards A Unified Agent with Foundation Models18 Jul 2023
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraft19 Mar 2023
- 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
- 2025AssistanceZero: Scalably Solving Assistance Games9 Apr 2025
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
- 2025Latent Action Learning Requires Supervision in the Presence of Distractorscited by 40
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policycited by 32
- 2025SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactionscited by 16
- 2022IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022cited by 14
- 2024Massively Multiagent Minigames for Training Generalist Agentscited by 0
- 2025A Measure Based Generalizable Approach to Understandabilitycited by 0
- 2025SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions29 Jun 2025
- 2025A Measure Based Generalizable Approach to Understandability27 Mar 2025
- 2025Latent Action Learning Requires Supervision in the Presence of Distractors1 Feb 2025
- 2024Massively Multiagent Minigames for Training Generalist Agents7 Jun 2024
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policy29 Feb 2024
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction21 Jan 2023
- 2023Human-Timescale Adaptation in an Open-Ended Task Space18 Jan 2023
- 2022IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 202227 May 2022