Curious Replay for Model-based Adaptation
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Abstract (arXiv)
Agents must be able to adapt quickly as an environment changes. We find that existing model-based reinforcement learning agents are unable to do this well, in part because of how they use past experiences to train their world model. Here, we present Curious Replay -- a form of prioritized experience replay tailored to model-based agents through use of a curiosity-based priority signal. Agents using Curious Replay exhibit improved performance in an exploration paradigm inspired by animal behavior and on the Crafter benchmark. DreamerV3 with Curious Replay surpasses state-of-the-art performance on Crafter, achieving a mean score of 19.4 that substantially improves on the previous high score of 14.5 by DreamerV3 with uniform replay, while also maintaining similar performance on the Deepmind Control Suite. Code for Curious Replay is available at https://github.com/AutonomousAgentsLab/curiousreplay
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 74 of its 117 references that are in the map. First posted on arXiv 28 Jun 2023.
Builds on
74 of 117 references.
References · 74
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- 2016Overcoming catastrophic forgetting in neural networkscited by 4,787
- 2016Learning without Forgettingcited by 2,496
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
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- 2016Progressive Neural Networkscited by 1,361
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2018Experience Replay for Continual Learningcited by 1,095
- 2020Mastering Atari with Discrete World Modelscited by 1,007
38 more
- 2018Exploration by Random Network Distillationcited by 993
- 2018DeepMind Control Suitecited by 956
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 585
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
- 2019Model-Based Reinforcement Learning for Ataricited by 502
- 2022DayDreamer: World Models for Physical Robot Learningcited by 400
- 2020dm_control: Software and Tasks for Continuous Controlcited by 375
- 2020Planning to Explore via Self-Supervised World Modelscited by 368
- 2022Transformers are Sample-Efficient World Modelscited by 328
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
- 2020Towards Continual Reinforcement Learning: A Review and Perspectivescited by 274
- 2018Distributed Prioritized Experience Replaycited by 269
- 2016Variational Intrinsic Controlcited by 267
- 2019Self-Supervised Exploration via Disagreementcited by 265
- 2014Robots that can adapt like animalscited by 204
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 200
- 2019Meta-Learning Representations for Continual Learningcited by 189
- 2021Reinforcement Learning with Prototypical Representationscited by 179
- 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
- 2015Variational Information Maximisation for Intrinsically Motivated Reinforcement Learningcited by 144
- 2022TransDreamer: Reinforcement Learning with Transformer World Modelscited by 143
- 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 139
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 138
- 2019Online Meta-Learningcited by 137
- 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
- 2021Discovering and Achieving Goals via World Modelscited by 131
- 2020Self-Supervised Policy Adaptation during Deploymentcited by 123
- 2018Count-Based Exploration with the Successor Representationcited by 112
- 2017Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environmentscited by 108
- 2022Deep Hierarchical Planning from Pixelscited by 101
- 2021The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixelscited by 100
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50 most cited of 74 All 74 (JSON)
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Citing papers per year: 2023: 4; 2024: 4; 2025: 3; 2026: 5.
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4 more
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- 2024Exploring the limits of Hierarchical World Models in Reinforcement Learningcited by 11
- 2023Mind the Model, Not the Agent: The Primacy Bias in Model-based RLcited by 9
- 2023Novelty Detection in Reinforcement Learning with World Modelscited by 8
- 2024Learning World Models for Unconstrained Goal Navigationcited by 6
- 2025Simulus: Combining Improvements in Sample-Efficient World Model Agentscited by 6
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- 2026Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modelingcited by 2
- 2026Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling5 Jul 2026
- 2026Dreamer-CDP: Improving Reconstruction-free World Models Via Continuous Deterministic Representation Prediction7 Mar 2026
- 2025Simulus: Combining Improvements in Sample-Efficient World Model Agents17 Feb 2025
- 2025Improving Transformer World Models for Data-Efficient RL3 Feb 2025
- 2024Learning World Models for Unconstrained Goal Navigation3 Nov 2024
- 2024Efficient World Models with Context-Aware Tokenization27 Jun 2024
- 2024Exploring the limits of Hierarchical World Models in Reinforcement Learning1 Jun 2024
- 2023Mind the Model, Not the Agent: The Primacy Bias in Model-based RL23 Oct 2023
- 2023Novelty Detection in Reinforcement Learning with World Models12 Oct 2023
- 2024Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learningcited by 1
- 2026Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Reinforcement Learningcited by 0
- 2026Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learningcited by 0
- 2026Characterizing Replay Retention Under Dynamics Shift in Model-Based Reinforcement Learning16 Sep 2026
- 2026Space-sampled Value Decay: Forgetting Mechanisms for Non-stationary Reinforcement Learning10 Jun 2026
- 2024Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning3 Nov 2024
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agentscited by 18
- 2023Learning by Self-Explainingcited by 17
- 2026Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMscited by 11
- 2025DreamerV3-XP: Optimizing exploration through uncertainty estimationcited by 2
- 2026Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs24 Feb 2026
- 2025DreamerV3-XP: Optimizing exploration through uncertainty estimation24 Oct 2025
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents1 Nov 2023
- 2023Learning by Self-Explaining15 Sep 2023
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