mlsanityData to 7 Oct 2026

Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds

arXiv 2210.13417 ↗First posted 24 Oct 2022cs.AI cs.LGcited by 17

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Abstract (arXiv)

Despite impressive successes, deep reinforcement learning (RL) systems still fall short of human performance on generalization to new tasks and environments that differ from their training. As a benchmark tailored for studying RL generalization, we introduce Avalon, a set of tasks in which embodied agents in highly diverse procedural 3D worlds must survive by navigating terrain, hunting or gathering food, and avoiding hazards. Avalon is unique among existing RL benchmarks in that the reward function, world dynamics, and action space are the same for every task, with tasks differentiated solely by altering the environment; its 20 tasks, ranging in complexity from eat and throw to hunt and navigate, each create worlds in which the agent must perform specific skills in order to survive. This setup enables investigations of generalization within tasks, between tasks, and to compositional tasks that require combining skills learned from previous tasks. Avalon includes a highly efficient simulator, a library of baselines, and a benchmark with scoring metrics evaluated against hundreds of hours of human performance, all of which are open-source and publicly available. We find that standard RL baselines make progress on most tasks but are still far from human performance, suggesting Avalon is challenging enough to advance the quest for generalizable RL.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 24 Oct 2022.

Builds on

34 of 44 references.

References · 34

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  3. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
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22 more
  1. 2022Kubric: A scalable dataset generatorcited by 373
  2. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  3. 2021MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learningcited by 281
  4. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
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Citing papers per year: 2023: 9; 2024: 5; 2025: 3.

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  1. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  2. 2023LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language Modelscited by 217
  3. 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 136
  4. 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
  5. 2023RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalizationcited by 27
  6. 2023The Generalization Gap in Offline Reinforcement Learningcited by 25
  7. 2023LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarioscited by 20
  8. 2023Alexa Arena: A User-Centric Interactive Platform for Embodied AIcited by 18
  9. 2023Semantic HELM: A Human-Readable Memory for Reinforcement Learningcited by 17
  10. 2024Imperative Learning: A Self-supervised Neuro-Symbolic Learning Framework for Robot Autonomycited by 16
  11. 2024A Review of Nine Physics Engines for Reinforcement Learning Researchcited by 9
  12. 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 8
5 more
  1. 2025StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valleycited by 7
  2. 2025Framing the Game: How Context Shapes LLM Decision-Makingcited by 4
  3. 2025Provable Zero-Shot Generalization in Offline Reinforcement Learningcited by 3
  4. 2023The Animal-AI Environment: A Virtual Laboratory For Comparative Cognition and Artificial Intelligence Researchcited by 2
  5. 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1