ARC-RL: A Reinforcement Learning Playground Inspired by ARC Raiders
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Abstract (arXiv)
Reinforcement learning for legged locomotion has matured into a stack of multi-component reward functions and physics-engine benchmarks whose morphologies are uniformly derived from real commercial hardware. Game NPCs, however, are bound by stylistic constraints absent from sim-to-real robotics and routinely take the form of creatures with no real-robot counterpart. We introduce ARC-RL, a suite of four MuJoCo continuous-control environments featuring robotic morphologies inspired by the bestiary of ARC Raiders: the 18-DoF tall hexapod Queen, the 12-DoF armoured hexapod Bastion, the 18-DoF compact hexapod Tick, and the 12-DoF quadruped Leaper. All four robots share a unified observation template, action convention, simulation cadence, and a single closed-form multi-component reward function whose only per-morphology variation lives in a small set of weights and parameters. The reward fuses a velocity-tracking tent, a healthy survive bonus, a phase-locked gait-compliance bonus/cost pair, action regularisers, three safety penalties, and a posture anchor; no motion-capture data enters the reward at any point. We additionally provide hand-crafted Central Pattern Generator demonstrators per morphology, which serve both as fixed expert references and as sources of prior data for offline-to-online training. On this playground, we conduct a controlled empirical study comparing standard online algorithms (SAC, SPEQ, SOPE-EO) and methods augmented with prior data (SACfD, SPEQ-O2O, SOPE), and characterise how each paradigm copes with the playground's morphological diversity and animation-style stylistic constraints. Source code is available at https://github.com/CarloRomeo427/ARC_RL.git.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 31 of its 51 references that are in the map. First posted on arXiv 19 May 2026.
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31 of 51 references.
References · 31
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
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- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
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- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
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19 more
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
- 2023Extreme Parkour with Legged Robotscited by 120
- 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 113
- 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 73
- 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 71
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- 2025SPEQ: Offline Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learningcited by 7
- 2023SYNLOCO: Synthesizing Central Pattern Generator and Reinforcement Learning for Quadruped Locomotioncited by 3
- 2026SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Datacited by 1
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- 2025RoboScape-R: Unified Reward-Observation World Models for Generalizable Robotics Training via RL
- 2025Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion
- 2026Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space ↗
- 2023A Real-World Quadrupedal Locomotion Benchmark for Offline Reinforcement Learning
- 2026Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL
- 2024Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks
- 2025STRIDE: Automating Reward Design, Deep Reinforcement Learning Training and Feedback Optimization in Humanoid Robotics Locomotion