SPRING: Studying the Paper and Reasoning to Play Games
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read the game's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter open-world environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of games as a test bed for LLMs.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 33 of its 54 references that are in the map. First posted on arXiv 24 May 2023.
Builds on
33 of 54 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2023: 4; 2024: 2; 2025: 0; 2026: 5.
11 papers.
- 2023Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolutioncited by 551
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 46
- 2023Assessing Logical Puzzle Solving in Large Language Models: Insights from a Minesweeper Case Studycited by 15
- 2026EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agentscited by 9
- 2024Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Modelscited by 4
- 2023Potential Benefits of Employing Large Language Models in Research in Moral Education and Developmentcited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agentscited by 1
- 2026Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Modelscited by 0
- 2026GlyphBench: A Playground for Language-Model Reinforcement Learningcited by 0
- 2026GlyphBench: A Playground for Language-Model Reinforcement Learning28 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models23 Apr 2026
- 2026Sensi: Learn One Thing at a Time -- Curriculum-Based Test-Time Learning for LLM Game Agents18 Mar 2026
- 2026EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents23 Jan 2026
- 2024Improving Sample Efficiency of Reinforcement Learning with Background Knowledge from Large Language Models4 Jul 2024
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar 2024
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec 2023
- 2023Assessing Logical Puzzle Solving in Large Language Models: Insights from a Minesweeper Case Study13 Nov 2023
- 2023Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution28 Sep 2023
- 2023Potential Benefits of Employing Large Language Models in Research in Moral Education and Development23 Jun 2023
Similar, not cited
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- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play
- 2026Playing With AI: How Do State-Of-The-Art Large Language Models Perform in the 1977 Text-Based Adventure Game Zork?
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
- 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents
- 2024Reasoning, Memorization, and Fine-Tuning Language Models for Non-Cooperative Games
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
- 2026Clueing up LLMs with Tool-Augmented Deductive Reasoning