Exploration by Random Network Distillation
Not on the map. Why?
Cited by 76 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.
Key facts. Cited by 966 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Oct 2018.
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Citing papers per year: 2019: 3; 2020: 9; 2021: 130; 2022: 149; 2023: 173; 2024: 150; 2025: 193; 2026: 159.
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- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
- 2020MOReL : Model-Based Offline Reinforcement Learningcited by 582
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
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