Enhancing Agent Learning through World Dynamics Modeling
On the map: LLM agents and tool use → General LLM agent frameworks and benchmarks
Abstract (arXiv)
Large language models (LLMs) have been increasingly applied to tasks in language understanding and interactive decision-making, with their impressive performance largely attributed to the extensive domain knowledge embedded within them. However, the depth and breadth of this knowledge can vary across domains. Many existing approaches assume that LLMs possess a comprehensive understanding of their environment, often overlooking potential gaps in their grasp of actual world dynamics. To address this, we introduce Discover, Verify, and Evolve (DiVE), a framework that discovers world dynamics from a small number of demonstrations, verifies the accuracy of these dynamics, and evolves new, advanced dynamics tailored to the current situation. Through extensive evaluations, we assess the impact of each component on performance and compare the dynamics generated by DiVE to human-annotated dynamics. Our results show that LLMs guided by DiVE make more informed decisions, achieving rewards comparable to human players in the Crafter environment and surpassing methods that require prior task-specific training in the MiniHack environment.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use. Builds on 41 of its 97 references that are in the map. First posted on arXiv 25 Jul 2024.
Builds on
41 of 97 references.
Closest ancestors · 2
Same direction, newest first
- 2023ExpeL: LLM Agents Are Experiential Learners20 Aug
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents3 Feb
Other references · 39
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- 2023Mastering Diverse Domains through World Modelscited by 1,253
27 more
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
- 2020Mastering Atari with Discrete World Modelscited by 1,007
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- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2020Planning to Explore via Self-Supervised World Modelscited by 368
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 310
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 200
- 2020The NetHack Learning Environmentcited by 198
- 2023Grounding Large Language Models in Interactive Environments with Online Reinforcement Learningcited by 195
- 2022On the Origin of Hallucinations in Conversational Models: Is it the Datasets or the Models?cited by 138
- 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 97
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- 2024Fine-tuning Large Language Models for Domain-specific Machine Translationcited by 43
- 2024ReGAL: Refactoring Programs to Discover Generalizable Abstractionscited by 36
- 2024Skill Set Optimization: Reinforcing Language Model Behavior via Transferable Skillscited by 26
- 2024Policy Improvement using Language Feedback Modelscited by 16
- 2024OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Followingcited by 14
- 2024Language-guided Skill Learning with Temporal Variational Inferencecited by 11
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Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 4.
9 papers.
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- 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memorycited by 9
- 2025EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement Learningcited by 8
- 2025H2R: Hierarchical Hindsight Reflection for Multi-Task LLM Agentscited by 8
- 2026Evolving Programmatic Skill Networkscited by 7
- 2026CoMAP: Co-Evolving World Models and Agent Policies for LLM Agentscited by 6
- 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Craftercited by 1
- 2026WMLLM: Self-Evolving Optimization Agents via Predict-Then-Act World Modelingcited by 0
- 2026WMLLM: Self-Evolving Optimization Agents via Predict-Then-Act World Modeling2 Jun 2026
- 2026CoMAP: Co-Evolving World Models and Agent Policies for LLM Agents1 Jun 2026
- 2026From Storage to Experience: A Survey on the Evolution of LLM Agent Memory Mechanisms7 May 2026
- 2026Evolving Programmatic Skill Networks7 Jan 2026
- 2025H2R: Hierarchical Hindsight Reflection for Multi-Task LLM Agents16 Sep 2025
- 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter19 Aug 2025
- 2025R3Mem: Bridging Memory Retention and Retrieval via Reversible Compression21 Feb 2025
- 2025EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement Learning18 Feb 2025
- 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory11 Nov 2024
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