mlsanityData to 7 Oct 2026

Mars: Situated Inductive Reasoning in an Open-World Environment

arXiv 2410.08126 ↗First posted 10 Oct 2024cs.LG cs.AI cs.CLcited by 10

On the map: LLM reasoning → Reasoning for agents, planning and code

Abstract (arXiv)

Large Language Models (LLMs) trained on massive corpora have shown remarkable success in knowledge-intensive tasks. Yet, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge -- textitsituated inductive reasoning, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning. It introduces counter-commonsense game mechanisms by modifying terrain, survival setting and task dependency while adhering to certain principles. In Mars, agents need to actively interact with their surroundings, derive useful rules and perform decision-making tasks in specific contexts. We conduct experiments on various RL-based and LLM-based methods, finding that they all struggle on this challenging situated inductive reasoning benchmark. Furthermore, we explore textitInduction from Reflection, where we instruct agents to perform inductive reasoning from history trajectory. The superior performance underscores the importance of inductive reasoning in Mars. Through Mars, we aim to galvanize advancements in situated inductive reasoning and set the stage for developing the next generation of AI systems that can reason in an adaptive and context-sensitive way.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 38 of its 74 references that are in the map. First posted on arXiv 10 Oct 2024.

Builds on

38 of 74 references.

References · 38

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26 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 4.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025SituatedThinker: Grounding LLM Reasoning with Real-World through Situated Thinking
  2. 2026FALSIFYBENCH: Evaluating Inductive Reasoning in LLMs with Rule Discovery Games
  3. 2026Evaluating Interactive Reasoning in Large Language Models: A Hierarchical Benchmark with Executable Games
  4. 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents
  5. 2026Inducing Reasoning Primitives from Agent Traces
  6. 2026Clueing up LLMs with Tool-Augmented Deductive Reasoning
  7. 2023Knowledge-enhanced Agents for Interactive Text Games
  8. 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models