Deep Hierarchical Planning from Pixels
On the map: World models → Latent predictive world models
Abstract (arXiv)
Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director outperforms exploration methods on tasks with sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view that was used by prior work. Director also learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels.
Key facts. Cited by 96 papers in the map (data through 7 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 42 of its 61 references that are in the map. First posted on arXiv 8 Jun 2022.
Builds on
42 of 61 references.
Closest ancestors · 1
Same direction, newest first
Other references · 41
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- 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 308
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2015Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Imagescited by 266
- 2016Variational Intrinsic Controlcited by 262
- 2018Visual Reinforcement Learning with Imagined Goalscited by 248
- 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
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- 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 116
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- 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
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- 2019Shaping Belief States with Generative Environment Models for RLcited by 65
- 2019Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discoverycited by 65
- 2016Learning and Transfer of Modulated Locomotor Controllerscited by 59
- 2018Self-Consistent Trajectory Autoencoder: Hierarchical Reinforcement Learning with Trajectory Embeddingscited by 52
- 2021Learning more skills through optimistic explorationcited by 37
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- 2020Action and Perception as Divergence Minimizationcited by 31
- 2018Hierarchical visuomotor control of humanoidscited by 29
- 2021Discovery of Options via Meta-Learned Subgoalscited by 27
- 2021Learning Transferable Motor Skills with Hierarchical Latent Mixture Policiescited by 26
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Citing papers per year: 2022: 4; 2023: 19; 2024: 35; 2025: 20; 2026: 18.
96 papers.
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- 2024Open-World Reinforcement Learning over Long Short-Term Imaginationcited by 13
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- 2026World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications28 May 2026
- 2026Learning Multi-Timescale Abstractions for Hierarchical Combinatorial Planning16 May 2026
- 2026Zero-shot World Models Are Developmentally Efficient Learners11 Apr 2026
- 2026Hierarchical Planning with Latent World Models3 Apr 2026
- 2026Compositional Planning with Jumpy World Models23 Feb 2026
- 2026Olaf-World: Orienting Latent Actions for Video World Modeling10 Feb 2026
- 2026Joint Learning of Hierarchical Neural Options and Abstract World Model2 Feb 2026
- 2025World Modeling with Probabilistic Structure Integration10 Sep 2025
- 2025GWM: Towards Scalable Gaussian World Models for Robotic Manipulation25 Aug 2025
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- 2024Identifying Selections for Unsupervised Subtask Discovery28 Oct 2024
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- 2023Hierarchical Imitation Learning with Vector Quantized Models30 Jan 2023
- 2024Simple Hierarchical Planning with Diffusioncited by 71
- 2025Spatial-Temporal Aware Visuomotor Diffusion Policy Learningcited by 8
- 2026HDFlow: Hierarchical Diffusion-Flow Planning for Long-horizon Taskscited by 2
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- 2024TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representationscited by 17
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- 2026Discovering Lattice Reduction Strategies via Self-Play13 Jun 2026
- 2026Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL25 May 2026
- 2026MSPR: Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning10 May 2026
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration23 Mar 2026
- 2025GenAI-based Multi-Agent Reinforcement Learning towards Distributed Agent Intelligence: A Generative-RL Agent Perspective13 Jul 2025
- 2025MRS: Multi-Resolution Skills for HRL Agents27 May 2025
- 2025Extendable Planning via Multiscale Diffusion25 Mar 2025
- 2025Oh-A-DINO: Understanding and Enhancing Attribute-Level Information in Self-Supervised Object-Centric Representations12 Mar 2025
- 2025Pokemon Red via Reinforcement Learning27 Feb 2025
- 2025DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents4 Feb 2025
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