mlsanityData to 7 Oct 2026

Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success

arXiv 2508.04280 ↗First posted 6 Aug 2025cs.LG cs.AIcited by 4

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Interactive multimodal agents must convert raw visual observations into coherent sequences of language-conditioned actions -- a capability that current vision-language models (VLMs) still lack. Earlier reinforcement-learning (RL) efforts could, in principle, endow VLMs with such skills, but they have seldom tested whether the learned behaviours generalize beyond their training simulators, and they depend either on brittle hyperparameter tuning or on dense-reward environments with low state variability. We introduce Vision-Language Decoupled Actor-Critic (VL-DAC), a lightweight, hyperparameter-free RL algorithm. VL-DAC applies PPO updates to action tokens while learning value only at the environment-step level: an arrangement, to our knowledge, not previously explored for large VLMs or LLMs. This simple decoupling removes unstable weighting terms and yields faster, more reliable convergence. Training a single VLM with VL-DAC in one inexpensive simulator at a time (MiniWorld, Gym-Cards, ALFWorld, or WebShop) already produces policies that generalize widely: +50% relative on BALROG (game-centric agentic control), +5% relative on the hardest part of VSI-Bench (spatial planning), and +2% on VisualWebBench (web navigation), all without degrading general image understanding accuracy. These results provide the first evidence that a simple RL algorithm can train VLMs entirely in cheap synthetic worlds while delivering measurable gains on real-image agentic, spatial-reasoning, and web-navigation benchmarks.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 27 of its 43 references that are in the map. First posted on arXiv 6 Aug 2025.

Builds on

27 of 43 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding27 Jan
  2. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces18 Dec
  3. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  4. 2024DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning14 Jun

Other references · 23

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  3. 2023InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Taskscited by 2,534
  4. 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,044
  5. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  6. 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
  7. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  8. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  9. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 320
  10. 2024MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?cited by 284
  11. 2024ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RLcited by 212
  12. 2024Agent Q: Advanced Reasoning and Learning for Autonomous AI Agentscited by 201
11 more
  1. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
  2. 2024MMT-Bench: A Comprehensive Multimodal Benchmark for Evaluating Large Vision-Language Models Towards Multitask AGIcited by 192
  3. 2025REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewardscited by 121
  4. 2025Reinforcement Learning for Long-Horizon Interactive LLM Agentscited by 103
  5. 2024VisualWebBench: How Far Have Multimodal LLMs Evolved in Web Page Understanding and Grounding?cited by 98
  6. 2017Mapping Instructions and Visual Observations to Actions with Reinforcement Learningcited by 80
  7. 2019GQA: A New Dataset for Real-World Visual Reasoning and Compositional Question Answeringcited by 77
  8. 2025Enigmata: Scaling Logical Reasoning in Large Language Models with Synthetic Verifiable Puzzlescited by 53
  9. 2024Benchmarking Multi-Image Understanding in Vision and Language Models: Perception, Knowledge, Reasoning, and Multi-Hop Reasoningcited by 50
  10. 2025Digi-Q: Learning Q-Value Functions for Training Device-Control Agentscited by 20
  11. 2025MIR-Bench: Can Your LLM Recognize Complicated Patterns via Many-Shot In-Context Reasoning?cited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024From Goal-Conditioned to Language-Conditioned Agents via Vision-Language Models
  2. 2026Towards Practical World Model-based Reinforcement Learning for Vision-Language-Action Models
  3. 2026Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action Models
  4. 2025A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning
  5. 2026VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoning
  6. 2025EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models
  7. 2026WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning
  8. 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learning