The RobotriX: An eXtremely Photorealistic and Very-Large-Scale Indoor Dataset of Sequences with Robot Trajectories and Interactions
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Abstract (arXiv)
Enter the RobotriX, an extremely photorealistic indoor dataset designed to enable the application of deep learning techniques to a wide variety of robotic vision problems. The RobotriX consists of hyperrealistic indoor scenes which are explored by robot agents which also interact with objects in a visually realistic manner in that simulated world. Photorealistic scenes and robots are rendered by Unreal Engine into a virtual reality headset which captures gaze so that a human operator can move the robot and use controllers for the robotic hands; scene information is dumped on a per-frame basis so that it can be reproduced offline to generate raw data and ground truth labels. By taking this approach, we were able to generate a dataset of 38 semantic classes totaling 8M stills recorded at +60 frames per second with full HD resolution. For each frame, RGB-D and 3D information is provided with full annotations in both spaces. Thanks to the high quality and quantity of both raw information and annotations, the RobotriX will serve as a new milestone for investigating 2D and 3D robotic vision tasks with large-scale data-driven techniques.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Jan 2019.
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Citing papers per year: 2021: 6; 2022: 3; 2023: 1; 2024: 4.
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- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2021Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulationcited by 59
- 2024TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulationcited by 30
- 2022TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenescited by 10
- 2022SimVQA: Exploring Simulated Environments for Visual Question Answeringcited by 8
- 2024Whole-Body Teleoperation for Mobile Manipulation at Zero Added Costcited by 6
- 2021UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environmentscited by 3
- 2022Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scanscited by 3
- 2021H-GAN: the power of GANs in your Handscited by 2
- 2021ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AIcited by 2
- 2024BelHouse3D: A Benchmark Dataset for Assessing Occlusion Robustness in 3D Point Cloud Semantic Segmentation20 Nov 2024
- 2024Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost23 Sep 2024
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation17 Jun 2024
- 2024TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation12 Mar 2024
- 2023Infinite Photorealistic Worlds using Procedural Generation15 Jun 2023
- 2022Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scans6 Jun 2022
- 2022SimVQA: Exploring Simulated Environments for Visual Question Answering31 Mar 2022
- 2022TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes17 Mar 2022
- 2021Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation9 Dec 2021
- 2021ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AI16 Sep 2021
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks6 Aug 2021
- 2021MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis13 Jul 2021
2 more
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2024TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulationcited by 30
- 2022TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenescited by 10
- 2022SimVQA: Exploring Simulated Environments for Visual Question Answeringcited by 8
- 2024Whole-Body Teleoperation for Mobile Manipulation at Zero Added Costcited by 6
- 2021UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environmentscited by 3
- 2022Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scanscited by 3
- 2021H-GAN: the power of GANs in your Handscited by 2
- 2021ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AIcited by 2
- 2021MINERVAS: Massive INterior EnviRonments VirtuAl Synthesiscited by 1
12 most cited of 13 All 13 (JSON)
- 2024BelHouse3D: A Benchmark Dataset for Assessing Occlusion Robustness in 3D Point Cloud Semantic Segmentation20 Nov 2024
- 2024Whole-Body Teleoperation for Mobile Manipulation at Zero Added Cost23 Sep 2024
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation17 Jun 2024
- 2024TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation12 Mar 2024
- 2023Infinite Photorealistic Worlds using Procedural Generation15 Jun 2023
- 2022Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scans6 Jun 2022
- 2022SimVQA: Exploring Simulated Environments for Visual Question Answering31 Mar 2022
- 2022TO-Scene: A Large-scale Dataset for Understanding 3D Tabletop Scenes17 Mar 2022
- 2021ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AI16 Sep 2021
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks6 Aug 2021
- 2021MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis13 Jul 2021
- 2021UnrealROX+: An Improved Tool for Acquiring Synthetic Data from Virtual 3D Environments23 Apr 2021
12 newest of 13 All 13 (JSON)