mlsanityData to 7 Oct 2026

StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley

arXiv 2507.07445 ↗First posted 10 Jul 2025cs.AIcited by 7

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Autonomous agents navigating human society must master both production activities and social interactions, yet existing benchmarks rarely evaluate these skills simultaneously. To bridge this gap, we introduce StarDojo, a novel benchmark based on Stardew Valley, designed to assess AI agents in open-ended production-living simulations. In StarDojo, agents are tasked to perform essential livelihood activities such as farming and crafting, while simultaneously engaging in social interactions to establish relationships within a vibrant community. StarDojo features 1,000 meticulously curated tasks across five key domains: farming, crafting, exploration, combat, and social interactions. Additionally, we provide a compact subset of 100 representative tasks for efficient model evaluation. The benchmark offers a unified, user-friendly interface that eliminates the need for keyboard and mouse control, supports all major operating systems, and enables the parallel execution of multiple environment instances, making it particularly well-suited for evaluating the most capable foundation agents, powered by multimodal large language models (MLLMs). Extensive evaluations of state-of-the-art MLLMs agents demonstrate substantial limitations, with the best-performing model, GPT-4.1, achieving only a 12.7% success rate, primarily due to challenges in visual understanding, multimodal reasoning and low-level manipulation. As a user-friendly environment and benchmark, StarDojo aims to facilitate further research towards robust, open-ended agents in complex production-living environments.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 34 of its 56 references that are in the map. First posted on arXiv 10 Jul 2025.

Builds on

34 of 56 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
  2. 2024CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents19 Jan
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
  4. 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
  5. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 29

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  4. 2025Qwen2.5-VL Technical Reportcited by 5,418
  5. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  6. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  7. 2015Continuous control with deep reinforcement learningcited by 3,279
  8. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
  9. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,761
  10. 2025Gemma 3 Technical Reportcited by 1,686
  11. 2022Competition-Level Code Generation with AlphaCodecited by 1,427
  12. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
17 more
  1. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  2. 2024OpenHands: An Open Platform for AI Software Developers as Generalist Agentscited by 956
  3. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  4. 2019The StarCraft Multi-Agent Challengecited by 589
  5. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  6. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  7. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  8. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  9. 2024OS-Copilot: Towards Generalist Computer Agents with Self-Improvementcited by 203
  10. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
  11. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
  12. 2024Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaborationcited by 187
  13. 2023Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Controlcited by 180
  14. 2024UFO: A UI-Focused Agent for Windows OS Interactioncited by 147
  15. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 114
  16. 2022Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worldscited by 17
  17. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Modelscited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs
  2. 2025Static Sandboxes Are Inadequate: Modeling Societal Complexity Requires Open-Ended Co-Evolution in LLM-Based Multi-Agent Simulations
  3. 2026AgencyBench: Benchmarking the Frontiers of Autonomous Agents in 1M-Token Real-World Contexts
  4. 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds
  5. 2024CRAB: Cross-environment Agent Benchmark for Multimodal Language Model Agents
  6. 2024LMAgent: A Large-scale Multimodal Agents Society for Multi-user Simulation
  7. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
  8. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft