mlsanityData to 7 Oct 2026

SAGS: Structure-Aware 3D Gaussian Splatting

arXiv 2404.19149 ↗First posted 29 Apr 2024cs.CVcited by 21

Not on the map. Why?

Abstract (arXiv)

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted to achieve compressible and high-fidelity performance alternatives. However, by employing a geometry-agnostic optimization scheme, these methods neglect the inherent 3D structure of the scene, thereby restricting the expressivity and the quality of the representation, resulting in various floating points and artifacts. In this work, we propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene, which reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets. SAGS is founded on a local-global graph representation that facilitates the learning of complex scenes and enforces meaningful point displacements that preserve the scene's geometry. Additionally, we introduce a lightweight version of SAGS, using a simple yet effective mid-point interpolation scheme, which showcases a compact representation of the scene with up to 24× size reduction without the reliance on any compression strategies. Extensive experiments across multiple benchmark datasets demonstrate the superiority of SAGS compared to state-of-the-art 3D-GS methods under both rendering quality and model size. Besides, we demonstrate that our structure-aware method can effectively mitigate floating artifacts and irregular distortions of previous methods while obtaining precise depth maps. Project page https://eververas.github.io/SAGS/.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 31 of its 41 references that are in the map. First posted on arXiv 29 Apr 2024.

Builds on

31 of 41 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
  10. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,313
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  12. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
19 more
  1. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  3. 2019DeepGCNs: Can GCNs Go as Deep as CNNs?cited by 527
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  6. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  7. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  8. 2023Text-to-3D using Gaussian Splattingcited by 299
  9. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  11. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  12. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  13. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
  14. 2023Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functionscited by 43
  15. 2022Uncertainty-Aware Deep Multi-View Photometric Stereocited by 30
  16. 2019Baseline Desensitizing In Translation Averagingcited by 27
  17. 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
  18. 2021Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approachcited by 9
  19. 2022GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimationcited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 8; 2026: 5.

21 papers.

Sort:

  1. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  2. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  3. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  4. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  5. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  6. 2025Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidancecited by 16
  7. 2025QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initializationcited by 11
  8. 2024ZeroGS: Training 3D Gaussian Splatting from Unposed Imagescited by 9
  9. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  10. 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
  11. 2024Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Renderingcited by 5
  12. 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
9 more
  1. 2025Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstructioncited by 3
  2. 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
  3. 2026FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Predictioncited by 2
  4. 2025GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splattingcited by 1
  5. 2026FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generationcited by 1
  6. 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstructioncited by 1
  7. 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
  8. 2025Towards Understanding 3D Vision: the Role of Gaussian Curvaturecited by 0
  9. 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0