Gaussian Entropy Fields: Driving Adaptive Sparsity in 3D Gaussian Optimization
Not on the map. Why?
Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a leading technique for novel view synthesis, demonstrating exceptional rendering efficiency. replaced[]Well-reconstructed surfaces can be characterized by low configurational entropy, where dominant primitives clearly define surface geometry while redundant components are suppressed.The key insight is that well-reconstructed surfaces naturally exhibit low configurational entropy, where dominant primitives clearly define surface geometry while suppressing redundant components. Three complementary technical contributions are introduced: (1) entropy-driven surface modeling via entropy minimization for low configurational entropy in primitive distributions; (2) adaptive spatial regularization using the Surface Neighborhood Redundancy Index (SNRI) and image entropy-guided weighting; (3) multi-scale geometric preservation through competitive cross-scale entropy alignment. Extensive experiments demonstrate that GEF achieves competitive geometric precision on DTU and T&T benchmarks, while delivering superior rendering quality compared to existing methods on Mip-NeRF 360. Notably, superior Chamfer Distance (0.64) on DTU and F1 score (0.44) on T&T are obtained, alongside the best SSIM (0.855) and LPIPS (0.136) among baselines on Mip-NeRF 360, validating the framework's ability to enhance surface reconstruction accuracy without compromising photometric fidelity.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 51 references that are in the map. First posted on arXiv 4 Dec 2025.
Builds on
23 of 51 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
11 more
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2023Gaussian Splatting SLAMcited by 410
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2020PatchmatchNet: Learned Multi-View Patchmatch Stereocited by 204
- 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
- 2024Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesiscited by 56
- 2023SparseSat-NeRF: Dense Depth Supervised Neural Radiance Fields for Sparse Satellite Imagescited by 18
- 2023Entropy-based Training Methods for Scalable Neural Implicit Samplercited by 13
- 2023A Critical Analysis of Internal Reliability for Uncertainty Quantification of Dense Image Matching in Multi-view Stereocited by 4
Built on by
Citing papers per year: 2026: 1.
1 paper.