mlsanityData to 7 Oct 2026

Watching Movies Like a Human: Egocentric Emotion Understanding for Embodied Companions

arXiv 2604.15823 ↗First posted 17 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Embodied robotic agents often perceive movies through an egocentric screen-view interface rather than native cinematic footage, introducing domain shifts such as viewpoint distortion, scale variation, illumination changes, and environmental interference. However, existing research on movie emotion understanding is almost exclusively conducted on cinematic footage, limiting cross-domain generalization to real-world viewing scenarios. To bridge this gap, we introduce EgoScreen-Emotion (ESE), the first benchmark dataset for egocentric screen-view movie emotion understanding. ESE contains 224 movie trailers captured under controlled egocentric screen-view conditions, producing 28,667 temporally aligned key-frames annotated by multiple raters with a confidence-aware multi-label protocol to address emotional ambiguity. We further build a multimodal long-context emotion reasoning framework that models temporal visual evidence, narrative summaries, compressed historical context, and audio cues. Cross-domain experiments reveal a severe domain gap: models trained on cinematic footage drop from 27.99 to 16.69 Macro-F1 when evaluated on realistic egocentric screen-view observations. Training on ESE substantially improves robustness under realistic viewing conditions. Our approach achieves competitive performance compared with strong closed-source multimodal models, highlighting the importance of domain-specific data and long-context multimodal reasoning.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 44 of its 55 references that are in the map. First posted on arXiv 17 Apr 2026.

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44 of 55 references.

References · 44

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32 more
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  1. 2026EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon Reasoning
  2. 2024Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding
  3. 2025EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs
  4. 2026EgoAVU: Egocentric Audio-Visual Understanding
  5. 2024EmoLLM: Multimodal Emotional Understanding Meets Large Language Models
  6. 2026Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos
  7. 2026ArtSociety: Multi-Agent Multimodal Collaboration for Art Emotion Understanding
  8. 2026EgoIntent: A Pre-Outcome Micro-Step Benchmark for Understanding What, Why, and Next