mlsanityData to 7 Oct 2026

The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts

arXiv 2406.00765 ↗First posted 2 Jun 2024cs.AI cs.CLcited by 1

On the map: World models → World models for navigation

Abstract (arXiv)

In recent years, as machine learning, particularly for vision and language understanding, has been improved, research in embedded AI has also evolved. VOYAGER is a well-known LLM-based embodied AI that enables autonomous exploration in the Minecraft world, but it has issues such as underutilization of visual data and insufficient functionality as a world model. In this research, the possibility of utilizing visual data and the function of LLM as a world model were investigated with the aim of improving the performance of embodied AI. The experimental results revealed that LLM can extract necessary information from visual data, and the utilization of the information improves its performance as a world model. It was also suggested that devised prompts could bring out the LLM's function as a world model.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 9 of its 10 references that are in the map. First posted on arXiv 2 Jun 2024.

Builds on

9 of 10 references.

Closest ancestors · 1

Same direction, newest first

  1. 2019Habitat: A Platform for Embodied AI Research2 Apr

Other references · 8

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  3. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  4. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
  5. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  6. 2023Language Models Represent Space and Timecited by 306
  7. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  8. 2021Discovering and Achieving Goals via World Modelscited by 131

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Citing papers per year: 2026: 1.

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  1. 2025Embodied AI: From LLMs to World Models
  2. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling
  3. 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds
  4. 2023See and Think: Embodied Agent in Virtual Environment
  5. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models
  6. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI
  7. 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models
  8. 2024A Survey on Vision-Language-Action Models for Embodied AI