Self-Supervised Exploration via Disagreement
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Cited by 69 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck in environments with stochastic dynamics or are too inefficient to be scalable to real robotics setups. In this paper, we propose a formulation for exploration inspired by the work in active learning literature. Specifically, we train an ensemble of dynamics models and incentivize the agent to explore such that the disagreement of those ensembles is maximized. This allows the agent to learn skills by exploring in a self-supervised manner without any external reward. Notably, we further leverage the disagreement objective to optimize the agent's policy in a differentiable manner, without using reinforcement learning, which results in a sample-efficient exploration. We demonstrate the efficacy of this formulation across a variety of benchmark environments including stochastic-Atari, Mujoco and Unity. Finally, we implement our differentiable exploration on a real robot which learns to interact with objects completely from scratch. Project videos and code are at https://pathak22.github.io/exploration-by-disagreement/
Key facts. Cited by 265 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Jun 2019.
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Citing papers per year: 2021: 50; 2022: 60; 2023: 63; 2024: 28; 2025: 33; 2026: 31.
265 papers.
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- 2026Principled Direction-Free Intrinsic Motivation through Model-Free Epistemic Free-Energy Estimators18 Jul 2026
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- 2026Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization19 Jun 2026
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- 2026Flexible Empowerment at Reasoning with Extended Best-of-N Sampling17 Apr 2026
- 2026Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networks10 Apr 2026
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