mlsanityData to 14 Oct 2026

Self-Supervised Exploration via Disagreement

arXiv 1906.04161 ↗First posted 10 Jun 2019cs.LG cs.AI cs.CVcited by 265

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Cited by 69 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck in environments with stochastic dynamics or are too inefficient to be scalable to real robotics setups. In this paper, we propose a formulation for exploration inspired by the work in active learning literature. Specifically, we train an ensemble of dynamics models and incentivize the agent to explore such that the disagreement of those ensembles is maximized. This allows the agent to learn skills by exploring in a self-supervised manner without any external reward. Notably, we further leverage the disagreement objective to optimize the agent's policy in a differentiable manner, without using reinforcement learning, which results in a sample-efficient exploration. We demonstrate the efficacy of this formulation across a variety of benchmark environments including stochastic-Atari, Mujoco and Unity. Finally, we implement our differentiable exploration on a real robot which learns to interact with objects completely from scratch. Project videos and code are at https://pathak22.github.io/exploration-by-disagreement/

Key facts. Cited by 265 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Jun 2019.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 50; 2022: 60; 2023: 63; 2024: 28; 2025: 33; 2026: 31.

265 papers.

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  1. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
  2. 2023Reward Model Ensembles Help Mitigate Overoptimizationcited by 231
  3. 2021Behavior From the Void: Unsupervised Active Pre-Trainingcited by 174
  4. 2022Exploration in Deep Reinforcement Learning: A Surveycited by 166
  5. 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 139
  6. 2021Discovering and Achieving Goals via World Modelscited by 131
  7. 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 108
  8. 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 108
  9. 2021Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentationcited by 105
  10. 2022Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learningcited by 96
  11. 2024Foundation Policies with Hilbert Representationscited by 94
  12. 2023METRA: Scalable Unsupervised RL with Metric-Aware Abstractioncited by 86
38 more
  1. 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 78
  2. 2022BYOL-Explore: Exploration by Bootstrapped Predictioncited by 73
  3. 2021Causal Influence Detection for Improving Efficiency in Reinforcement Learningcited by 71
  4. 2022CIC: Contrastive Intrinsic Control for Unsupervised Skill Discoverycited by 68
  5. 2022Reward Uncertainty for Exploration in Preference-based Reinforcement Learningcited by 61
  6. 2022Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learningcited by 60
  7. 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 58
  8. 2023Uncertainty-Penalized Reinforcement Learning from Human Feedback with Diverse Reward LoRA Ensemblescited by 56
  9. 2022Semantic Exploration from Language Abstractions and Pretrained Representationscited by 51
  10. 2021Learning to Map for Active Semantic Goal Navigationcited by 50
  11. 2023Controllability-Aware Unsupervised Skill Discoverycited by 49
  12. 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 45
  13. 2021MobILE: Model-Based Imitation Learning From Observation Alonecited by 44
  14. 2021Reducing Label Effort: Self-Supervised meets Active Learningcited by 42
  15. 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
  16. 2021Learning more skills through optimistic explorationcited by 38
  17. 2023What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?cited by 36
  18. 2026Maximum Likelihood Reinforcement Learningcited by 36
  19. 2022Uncertainty-driven Planner for Exploration and Navigationcited by 33
  20. 2023Emergent Agentic Transformer from Chain of Hindsight Experiencecited by 33
  21. 2023Optimistic Active Exploration of Dynamical Systemscited by 32
  22. 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulationcited by 31
  23. 2022Choreographer: Learning and Adapting Skills in Imaginationcited by 31
  24. 2025Training a Generally Curious Agentcited by 31
  25. 2024MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximizationcited by 30
  26. 2021Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Surveycited by 28
  27. 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 28
  28. 2024ASID: Active Exploration for System Identification in Robotic Manipulationcited by 28
  29. 2021How to Stay Curious while Avoiding Noisy TVs using Aleatoric Uncertainty Estimationcited by 27
  30. 2021Principled Exploration via Optimistic Bootstrapping and Backward Inductioncited by 26
  31. 2021Mitigating Covariate Shift in Imitation Learning via Offline Data Without Great Coveragecited by 26
  32. 2022The Challenges of Exploration for Offline Reinforcement Learningcited by 26
  33. 2023Behavior Contrastive Learning for Unsupervised Skill Discoverycited by 26
  34. 2021Flexible Option Learningcited by 25
  35. 2022Minimax Optimal Online Imitation Learning via Replay Estimationcited by 25
  36. 2023Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shapingcited by 25
  37. 2025Reward Models in Deep Reinforcement Learning: A Surveycited by 25
  38. 2022The Free Energy Principle for Perception and Action: A Deep Learning Perspectivecited by 24

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