SLIM: Skill Learning with Multiple Critics
Not on the map. Why?
Abstract (arXiv)
Self-supervised skill learning aims to acquire useful behaviors that leverage the underlying dynamics of the environment. Latent variable models, based on mutual information maximization, have been successful in this task but still struggle in the context of robotic manipulation. As it requires impacting a possibly large set of degrees of freedom composing the environment, mutual information maximization fails alone in producing useful and safe manipulation behaviors. Furthermore, tackling this by augmenting skill discovery rewards with additional rewards through a naive combination might fail to produce desired behaviors. To address this limitation, we introduce SLIM, a multi-critic learning approach for skill discovery with a particular focus on robotic manipulation. Our main insight is that utilizing multiple critics in an actor-critic framework to gracefully combine multiple reward functions leads to a significant improvement in latent-variable skill discovery for robotic manipulation while overcoming possible interference occurring among rewards which hinders convergence to useful skills. Furthermore, in the context of tabletop manipulation, we demonstrate the applicability of our novel skill discovery approach to acquire safe and efficient motor primitives in a hierarchical reinforcement learning fashion and leverage them through planning, significantly surpassing baseline approaches for skill discovery.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 1 Feb 2024.
Builds on
24 of 34 references.
References · 24
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
- 2018Spectral Normalization for Generative Adversarial Networkscited by 1,618
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
- 2019Dynamics-Aware Unsupervised Discovery of Skillscited by 308
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 278
- 2016Variational Intrinsic Controlcited by 262
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
- 2019Efficient Exploration via State Marginal Matchingcited by 186
- 2021Behavior From the Void: Unsupervised Active Pre-Trainingcited by 173
12 more
- 2020SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learningcited by 150
- 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 138
- 2021Uncertainty Weighted Actor-Critic for Offline Reinforcement Learningcited by 125
- 2020Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skillscited by 120
- 2020Maxmin Q-learning: Controlling the Estimation Bias of Q-learningcited by 117
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2021Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulationcited by 82
- 2022Lipschitz-constrained Unsupervised Skill Discoverycited by 60
- 2023Recon: Reducing Conflicting Gradients from the Root for Multi-Task Learningcited by 50
- 2023Controllability-Aware Unsupervised Skill Discoverycited by 49
- 2021Mutual Information State Intrinsic Controlcited by 18
- 2022Unsupervised Reinforcement Learning for Transferable Manipulation Skill Discoverycited by 5
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.