mlsanityData to 7 Oct 2026

MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

arXiv 2412.14148 ↗First posted 18 Dec 2024cs.CVcited by 9

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. First posted on arXiv 18 Dec 2024.

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Citing papers per year: 2025: 8; 2026: 1.

9 papers.

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