MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. First posted on arXiv 18 Dec 2024.
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Citing papers per year: 2025: 8; 2026: 1.
9 papers.
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
- 2025ePBR: Extended PBR Materials in Image Synthesiscited by 3
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Modelscited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2025MatLat: Material Latent Space for PBR Texture Generationcited by 1
- 2025HiMat: DiT-based Ultra-High Resolution SVBRDF Generationcited by 0
- 2026TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representationcited by 0
- 2026TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation12 Feb 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025HiMat: DiT-based Ultra-High Resolution SVBRDF Generation9 Aug 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models28 May 2025
- 2025ePBR: Extended PBR Materials in Image Synthesis23 Apr 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
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- 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
- 2024Boosting 3D Object Generation through PBR Materials
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
- 2024TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation