MatE: Material Extraction from Single-Image via Geometric Prior
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Abstract (arXiv)
The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectify residual distortions from the coarse result and translate it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the input image, allowing for the recovery of intrinsic material properties from casual captures. Through comprehensive experiments on both synthetic and real-world data, we demonstrate the efficacy and robustness of our approach, enabling users to create realistic materials from real-world image.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 52 references that are in the map. First posted on arXiv 20 Dec 2025.
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34 of 52 references.
References · 34
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22 more
- 2023IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Modelscited by 1,439
- 2024Depth Anything V2cited by 1,385
- 2022Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translationcited by 897
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- 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
- 2023Cross-Image Attention for Zero-Shot Appearance Transfercited by 135
- 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
- 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
- 2018Non-Stationary Texture Synthesis by Adversarial Expansioncited by 66
- 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
- 2024Improved Video VAE for Latent Video Diffusion Modelcited by 46
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2023MatFuse: Controllable Material Generation with Diffusion Modelscited by 39
- 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
- 2020Deep SVBRDF Estimation on Real Materialscited by 15
- 2024MaterialPicker: Multi-Modal DiT-Based Material Generationcited by 10
- 2024Generating Non-Stationary Textures using Self-Rectificationcited by 8
- 2025Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Imagescited by 5
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- 2024StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learningcited by 4
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- 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
- 2025DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
- 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
- 2024MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation