ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction
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Abstract (arXiv)
This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction quality over the baselines, achieving superior visual fidelity and geometric consistency. The proposed method provides a practical solution for robust 3D reconstruction in real-world degraded scenarios. In the final testing phase, our method achieved a PSNR of 18.6626 and an SSIM of 0.6855 on the official platform leaderboard. Code is available at https://github.com/lyh120/FSGS_EAPGS.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 23 of its 32 references that are in the map. First posted on arXiv 14 Apr 2026.
Builds on
23 of 32 references.
References · 23
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2018Deep Retinex Decomposition for Low-Light Enhancementcited by 720
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
- 2019Kindling the Darkness: A Practical Low-light Image Enhancercited by 355
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2023Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancementcited by 228
- 2023Low-Light Image Enhancement with Wavelet-based Diffusion Modelscited by 126
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 20
11 more
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2026CLIP-Guided Data Augmentation for Night-Time Image Dehazingcited by 8
- 20263D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Modelscited by 7
- 2026Dual-Branch Remote Sensing Infrared Image Super-Resolutioncited by 7
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restorationcited by 6
- 2026Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensationcited by 6
- 2026Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoisingcited by 5
- 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGScited by 2
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1 paper.