SeqTex: Generate Mesh Textures in Video Sequence
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Abstract (arXiv)
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world scenarios. To address this, most existing methods finetune foundation image generative models to exploit their learned visual priors. However, these approaches typically generate only multi-view images and rely on post-processing to produce UV texture maps -- an essential representation in modern graphics pipelines. Such two-stage pipelines often suffer from error accumulation and spatial inconsistencies across the 3D surface. In this paper, we introduce SeqTex, a novel end-to-end framework that leverages the visual knowledge encoded in pretrained video foundation models to directly generate complete UV texture maps. Unlike previous methods that model the distribution of UV textures in isolation, SeqTex reformulates the task as a sequence generation problem, enabling the model to learn the joint distribution of multi-view renderings and UV textures. This design effectively transfers the consistent image-space priors from video foundation models into the UV domain. To further enhance performance, we propose several architectural innovations: a decoupled multi-view and UV branch design, geometry-informed attention to guide cross-domain feature alignment, and adaptive token resolution to preserve fine texture details while maintaining computational efficiency. Together, these components allow SeqTex to fully utilize pretrained video priors and synthesize high-fidelity UV texture maps without the need for post-processing. Extensive experiments show that SeqTex achieves state-of-the-art performance on both image-conditioned and text-conditioned 3D texture generation tasks, with superior 3D consistency, texture-geometry alignment, and real-world generalization.
Key facts. Cited by 7 papers in the map (data through 13 Oct 2026). Builds on 51 of its 57 references that are in the map. First posted on arXiv 6 Jul 2025.
Builds on
51 of 57 references.
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturingcited by 4
- 2025CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generationcited by 3
- 2026Hitem3D 2.0: Multi-View Guided Native 3D Texture Generationcited by 2
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 1
- 2026Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Modelscited by 1
- 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
- 2026GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transportcited by 0
- 2026GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport13 Aug 2026
- 2026Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models1 Jul 2026
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation10 Apr 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2025LaFiTe: A Generative Latent Field for 3D Native Texturing4 Dec 2025
- 2025CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation26 Nov 2025