PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents
On the map: LLM reasoning → Spatial and embodied reasoning
also in 2 more
Abstract (arXiv)
Vision-language models (VLMs) have shown promising spatial reasoning capabilities from static visual inputs, where the evidence needed to answer a question is available in the provided views. However, in cluttered environments, answer-relevant evidence may be occluded rather than absent: an object may lie beneath a pile, be covered by another object, or have identifying information facing away from the camera. Answering such questions requires physical interaction to reveal the hidden evidence. We formalize this setting as Manipulation-Grounded Visual Question Answering (MG-VQA), where an agent answers a question about an initially cluttered scene by using manipulation as an intermediate evidence-gathering operation. We introduce MG-VQA-Bench, comprising 600 human-verified questions across four spatial reasoning tasks, and evaluate it in a cluttered tabletop interactive environment. Eight VLMs are evaluated under three levels of environment access: Direct (image only), Perception (pointing, segmentation, and scene graphs), and Manipulation (perception, grasping, and pushing). Across all models, Direct and Perception achieve average success rates of 36.2% and 37.6%, respectively, only slightly above an image-blind chance baseline of 32.7%. In contrast, Manipulation raises average success to 56.8% (40.8-83.0% across models). Stronger tool-calling VLMs, GPT~6~Astra (83.0%) and Gemini~3.8~Flash (69.3%), search persistently and re-ground after unsuccessful interactions, while weaker models often answer without gathering sufficient evidence or stop prematurely after failed actions. Our results highlight the need for VLM agents that use manipulation for persistent, physically grounded evidence gathering and recovery. Code and benchmark is available here: https://github.com/vineet2104/MG-VQA
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 30 of its 33 references that are in the map. First posted on arXiv 17 Aug 2026.
Builds on
30 of 33 references.
Closest ancestors · 5
Same direction, newest first
- 2025SpaceTools: Tool-Augmented Spatial Reasoning via Double Interactive RL3 Dec
- 2025BOP-ASK: Object-Interaction Reasoning for Vision-Language Models20 Nov
- 2025RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for Robotics4 Jun
- 2024VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks24 Dec
- 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities22 Jan
Other references · 25
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
- 2022ProgPrompt: Generating Situated Robot Task Plans using Large Language Modelscited by 611
- 2023ViperGPT: Visual Inference via Python Execution for Reasoningcited by 603
- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 584
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2023Ferret: Refer and Ground Anything Anywhere at Any Granularitycited by 509
- 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
- 2017Embodied Question Answeringcited by 336
- 2024RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Roboticscited by 251
13 more
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
- 2022MegaPose: 6D Pose Estimation of Novel Objects via Render & Comparecited by 201
- 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
- 2025RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twinscited by 121
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulationcited by 88
- 2024From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Modelscited by 43
- 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Trainingcited by 32
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2026ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loopcited by 26
- 2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policiescited by 24
- 2025BOP Challenge 2024 on Model-Based and Model-Free 6D Object Pose Estimationcited by 19
- 2020MQA: Answering the Question via Robotic Manipulationcited by 11
- 2022Embodied Referring Expression for Manipulation Question Answering in Interactive Environmentcited by 7
Built on by
Citing papers per year: 2026: 1.
1 paper.
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- 2026In-Context Learning for Robots: Methods and Applications28 Sep 2026
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