{"list":"other","total":54,"rows":[{"id":"2103.00020","title":"Learning Transferable Visual Models From Natural Language Supervision","created":"2021-02-26","cited_by_count":33744},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2012.02190","title":"pixelNeRF: Neural Radiance Fields from One or Few Images","created":"2020-12-03","cited_by_count":1584},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2401.10891","title":"Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data","created":"2024-01-19","cited_by_count":1360},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759},{"id":"2011.13084","title":"Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes","created":"2020-11-26","cited_by_count":751},{"id":"2301.10241","title":"K-Planes: Explicit Radiance Fields in Space, Time, and Appearance","created":"2023-01-24","cited_by_count":746},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2312.12337","title":"pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction","created":"2023-12-19","cited_by_count":684},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667},{"id":"2104.06405","title":"BARF: Bundle-Adjusting Neural Radiance Fields","created":"2021-04-13","cited_by_count":642},{"id":"2112.03907","title":"Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields","created":"2021-12-07","cited_by_count":575},{"id":"2403.14627","title":"MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images","created":"2024-03-21","cited_by_count":566},{"id":"2303.12789","title":"Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions","created":"2023-03-22","cited_by_count":484},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2312.00732","title":"Gaussian Grouping: Segment and Edit Anything in 3D Scenes","created":"2023-12-01","cited_by_count":393},{"id":"2205.15585","title":"Decomposing NeRF for Editing via Feature Field Distillation","created":"2022-05-31","cited_by_count":371},{"id":"2312.13150","title":"Splatter Image: Ultra-Fast Single-View 3D Reconstruction","created":"2023-12-20","cited_by_count":364},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344},{"id":"2311.14521","title":"GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting","created":"2023-11-24","cited_by_count":335},{"id":"2306.08637","title":"TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement","created":"2023-06-14","cited_by_count":287},{"id":"2407.13764","title":"Shape of Motion: 4D Reconstruction from a Single Video","created":"2024-07-18","cited_by_count":250},{"id":"2304.11968","title":"Track Anything: Segment Anything Meets Videos","created":"2023-04-24","cited_by_count":234},{"id":"2404.09591","title":"3D Gaussian Splatting as Markov Chain Monte Carlo","created":"2024-04-15","cited_by_count":217},{"id":"2106.13228","title":"HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields","created":"2021-06-24","cited_by_count":214},{"id":"2210.13445","title":"Monocular Dynamic View Synthesis: A Reality Check","created":"2022-10-24","cited_by_count":200},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179},{"id":"2403.05087","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","created":"2024-03-08","cited_by_count":172},{"id":"2004.01294","title":"Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera","created":"2020-04-02","cited_by_count":166},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165},{"id":"2407.07090","title":"3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes","created":"2024-07-09","cited_by_count":139},{"id":"2311.18159","title":"CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization","created":"2023-11-30","cited_by_count":130},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124},{"id":"2312.17225","title":"4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency","created":"2023-12-28","cited_by_count":117},{"id":"2311.14603","title":"Animate124: Animating One Image to 4D Dynamic Scene","created":"2023-11-24","cited_by_count":115},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97},{"id":"2402.10128","title":"GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering","created":"2024-02-15","cited_by_count":92},{"id":"2207.12298","title":"Deforming Radiance Fields with Cages","created":"2022-07-25","cited_by_count":78},{"id":"2312.07541","title":"SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration","created":"2023-12-12","cited_by_count":62},{"id":"2112.11347","title":"Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects","created":"2021-12-21","cited_by_count":50},{"id":"2405.18426","title":"GFlow: Recovering 4D World from Monocular Video","created":"2024-05-28","cited_by_count":46},{"id":"2409.06923","title":"Rethinking Directional Parameterization in Neural Implicit Surface Reconstruction","created":"2024-09-11","cited_by_count":3}],"next_cursor":null}